PlayerPlaySound 0 doesn't stop the current track anymore - Printable Version
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+--- Thread: PlayerPlaySound 0 doesn't stop the current track anymore (
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PlayerPlaySound 0 doesn't stop the current track anymore -
Freaksken - 30.09.2017
I have a script in which I use sound ID 37667, which plays
Alright Smoke, let's go. See y'all later..
After about 120ms I use sound ID 0 to break off the sound early, so only
Alright Smoke, let's go. is heard.
This worked perfectly with the previous client, however, with the new client sound ID 37667 just keeps playing and doesn't break off.
Re: PlayerPlaySound 0 doesn't stop the current track anymore -
Romz - 30.09.2017
I checked, it really is as described above. Most likely it is a bug which needs to be corrected.
Re: PlayerPlaySound 0 doesn't stop the current track anymore -
niCe - 01.10.2017
I have noticed this too, however you can use for example sound ID 17900 to stop the previous sound instead.
Re: PlayerPlaySound 0 doesn't stop the current track anymore -
BigETI - 02.10.2017
IDs less than 1000 can be stopped with that.
Re: PlayerPlaySound 0 doesn't stop the current track anymore -
Freaksken - 04.11.2017
Should be fixed in the
0.3.7 R3 client update.