new animloaded[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
if(animloaded[playerid]==0)
{
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"STRIP");
PreloadAnimLib(playerid,"SNM");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"SWAT");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SKATE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"KNIFE");
PreloadAnimLib(playerid,"PARACHUTE");
PreloadAnimLib(playerid,"GRAFFITI");
animloaded[playerid]=1;
SetPlayerSkillLevel(playerid, 0, 1);
SetPlayerSkillLevel(playerid, 1, 1);
SetPlayerSkillLevel(playerid, 2, 1);
SetPlayerSkillLevel(playerid, 3, 1);
SetPlayerSkillLevel(playerid, 4, 1);
SetPlayerSkillLevel(playerid, 5, 1);
SetPlayerSkillLevel(playerid, 6, 1);
SetPlayerSkillLevel(playerid, 7, 1);
SetPlayerSkillLevel(playerid, 8, 1);
SetPlayerSkillLevel(playerid, 9, 1);
SetPlayerSkillLevel(playerid, 10, 1);
}
SetPlayerColor(playerid, -1);
spawned[playerid]=1;
ResetPlayerWeapons(playerid);
ResetPlayerMoney(playerid);
SetPlayerMoney(playerid,USER[playerid][MONEY]);
if(USER[playerid][GUN3]!=0)
{
GivePlayerWeapon(playerid,USER[playerid][GUN3],0);
}
if(USER[playerid][GUN2]!=0)
{
GivePlayerWeapon(playerid,USER[playerid][GUN2],USER[playerid][AMMO2]);
}
if(USER[playerid][GUN1]!=0)
{
GivePlayerWeapon(playerid,USER[playerid][GUN1],USER[playerid][AMMO1]);
}
if(IsDead[playerid] == 1 && InCall[playerid] == 1 && Tallking[playerid] == 1) IsDead[playerid] = 0;
if(USER[playerid][JAILED]==1)
{
SetPlayerPos(playerid,1925.41675, -4316.84766, 2099.71753);
}
if(USER[playerid][DEATHS]>=1)
{
SetPlayerPos(playerid,pxd[playerid],pyd[playerid],pzd[playerid]);
SetTimerEx("applydeathanim",5000,false,"i",playerid);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
RemovePlayerAttachedObject(playerid,9);
ClearAnimations(playerid);
RemovePlayerAttachedObject(playerid,9);
ClearAnimations(playerid);
USER[playerid][SMOKING]=0;
USER[playerid][GUN1]=0;
USER[playerid][GUN2]=0;
USER[playerid][GUN3]=0;
USER[playerid][AMMO1]=0;
USER[playerid][AMMO2]=0;
USER[playerid][AMMO3]=0;
USER[playerid][MONEY]=GetPlayerMoney(playerid);
if(USER[playerid][DEATHS]==1)
{
SetTimerEx("die",30000,false,"i",playerid);
SetPlayerCameraPos(playerid, 6000, 6000, 6000);
SetPlayerCameraLookAt(playerid, 6000, 6000, 6000);
TogglePlayerControllable(playerid,0);
return 1;
}
if(IsDead[playerid] == 1 && InCall[playerid] == 1 && Tallking[playerid] == 1) IsDead[playerid] = 1;
GetPlayerPos(playerid,pxd[playerid],pyd[playerid],pzd[playerid]);
if(USER[playerid][DEATHS]==0)
{
USER[playerid][DEATHS]=1;
SendClientMessage(playerid,COLOR_RED, "You are brutally wounded. If you don't get help, you will die.(/acceptdeath to die)");
}
return 1;
}
CMD:acceptdeath(playerid, params[])
{
if(USER[playerid][DEATHS]==1)
{
SetPlayerHealth(playerid,0.00);
}
return 1;
}
public die(playerid)
{
new Money = GetPlayerMoney(playerid);
new percentmoney = (Money/100)*5;
if(percentmoney > 999)
{
GivePlayerMoneyEx(playerid, -100);
ClearAnimations(playerid);
USER[playerid][DEATHS]=0;
SetPlayerHealth(playerid,100.0);
SetPlayerPos(playerid,1178.3056,-1323.2146,14.1135);
}
else
{
GivePlayerMoneyEx(playerid, -percentmoney);
ClearAnimations(playerid);
USER[playerid][DEATHS]=0;
SetPlayerHealth(playerid,100.0);
SetPlayerPos(playerid,1178.3056,-1323.2146,14.1135);
}
TogglePlayerControllable(playerid,1);
return 1;
}
CMD:stopanim(playerid,params[])
{
if(USER[playerid][DEATHS]==1)
{
return 1;
}
ClearAnimations(playerid);
return 1;
}
CMD:stopanim(playerid, params[])
{
if(USER[playerid][DEATHS] == 0)
{
ClearAnimations(playerid);
}
return 1;
}
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PHP код:
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