Player crash after Spawn - Printable Version
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Player crash after Spawn -
OwlIT - 17.09.2017
Yesterday I've made some changes to my gamemode, unfortunately I didn't test it and I just went to sleep. Now when I try to login to my server the player crashes after the spawn. It all works perfectly inside, I've put like 200 debug lines to every function called when the player connects / requests spawn / spawns, everything works fine, even with crashdetect and nativechecker nothing appears and in the mysql_log also I don't find any error or warning. The major change that I've done yesterday was a garage system (I've also tried to remove the modules from the GM, but nothing).
I've also tried to make the player spawns to different coords, different virtual worlds and different interiors (thinking that maybe the problem were related to player's position or some objects / pickups / labels created) but nothing.
I know it's useless but this is the crash error code (obviously I'm not the only one who has this problem when spawning, I've called 2-3 friends to test and all of them had the same problem):
Код:
SA-MP 0.3.7
Exception At Address: 0x0048C3A9
Base: 0x04250000
Registers:
EAX: 0x00000000 EBX: 0x0000FFFF ECX: 0x0177F514 EDX: 0x00000000
ESI: 0x0C82AB58 EDI: 0x000004EE EBP: 0x0177F5C4 ESP: 0x0177F498
EFLAGS: 0x00010246
Stack:
+0000: 0x0177F514 0x00000000 0x000004EE 0x0177F5C4
+0010: 0x00000000 0x0177F5CC 0x00000000 0x00000000
+0020: 0xFF3F8000 0x00000001 0x0177F611 0x0FA2B2A8
+0030: 0x042FC8B1 0x0FA2AF88 0x0177F610 0x00000320
+0040: 0x00000001 0x0FA11078 0x0F9C7EA0 0x0177FA5C
+0050: 0x0426FFFF 0x0426FFFF 0x0177FFFF 0x0000FFFF
+0060: 0xBB70080E 0x000001C8 0x000001C8 0x000001C0
+0070: 0x0177F944 0x3E4D6D00 0xB9353900 0x5F5A4942
+0080: 0x45505954 0x5241425F 0x00000000 0x00005352
+0090: 0x00000000 0x00000000 0x3C4B42B5 0x3C8E8D1C
+00A0: 0xB9DA1FC8 0x3DAD0963 0xBC8245AB 0x3CC2F540
+00B0: 0x3DABFDEF 0xBC847F59 0xBCA4E644 0xBD2ADB47
+00C0: 0x771E205C 0x73E735F9 0x00000000 0x0177F5B4
+00D0: 0x008384BA 0xFFFFFFFF 0x00469EF7 0x000004EE
+00E0: 0x0177F5CC 0x042FBCAE 0x042FBE64 0x74156760
+00F0: 0x00000009 0x0177F740 0x00000000 0x0177F5CC
+0100: 0x0000000C 0xFFFFD8F0 0x00000000 0x0432A2D7
+0110: 0x00000000 0x0177F584 0x0177EAB4 0x0177F944
+0120: 0x04305D64 0x0432ADB0 0x00000000 0x041EE968
+0130: 0x042EC25F 0x0432A2D4 0x0177F740 0x042F7B79
+0140: 0x0177F740 0x0177F940 0x00000001 0x0177F960
+0150: 0x0177F954 0x04267175 0x0177F840 0x0177F740
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x0FA11540 0x040C7189
+0180: 0x00000000 0x040A0000 0x00000000 0x00000000
+0190: 0x000000E8 0x000000E8 0x000000E4 0x0177F960
+01A0: 0x00000000 0x0177F964 0x31207E00 0x00000000
+01B0: 0x004D47E3 0x00B4FC70 0x0D759E78 0x0D684E38
+01C0: 0x0D759E78 0x006910B8 0x0E857268 0x0000000C
+01D0: 0x0D759AF8 0x0D759CF8 0x0D759E00 0x0177F6F4
+01E0: 0x00847207 0xFFFFFFFF 0x00681AAF 0x00681A97
+01F0: 0x0D759CF8 0x0D759E00 0x0D776544 0x0D776564
+0200: 0x00681DA8 0x0D684E38 0x0D7765A8 0x000004D7
+0210: 0x0C82AB58 0x0C82AB58 0x0000FFFF 0x0048BFFE
+0220: 0x00000001 0x00000000 0x000004D7 0x0177F7E4
+0230: 0x00000000 0x11B2EA58 0x0177F708 0x771B2EEA
+0240: 0x41200000 0x00B7CD98 0x0177F7F0 0x00000000
+0250: 0x001BFE90 0x0D6539D8 0x000002C6 0x000002C6
+0260: 0x00609CC5 0x00000000 0x00B7CD98 0x41200000
+0270: 0x0056FFFF 0x0000FFFF 0x0C82AB58 0x442A6A3D
SCM Op: 0x4EE, lDbg: 1 LastRendObj: 1294
Game Version: US 1.0
State Information: Ped Context: 0
Re: Player crash after Spawn -
OwlIT - 17.09.2017
Fixed the problem was in the PreloadAnimation function.