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CA_RayCastLineAngle - Printable Version

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+--- Thread: CA_RayCastLineAngle (/showthread.php?tid=641557)



CA_RayCastLineAngle - StrikerZ - 17.09.2017

So, using CA_RayCastLineAngle gets the co-ords of the point where the collision is, so how do I get the correct path?


Re: CA_RayCastLineAngle - oMa37 - 17.09.2017

https://github.com/Pottus/ColAndreas...ycastlineangle
?


Re: CA_RayCastLineAngle - StrikerZ - 17.09.2017

I mean how do I avoid it?
For example
https://*********/MMG-_php940
How is he getting the new positions to make the NPC to move to after he reaches the collision point?


Re: CA_RayCastLineAngle - Pottus - 17.09.2017

I would also suggest looking at CA_RayCastReflectionVector() for NPC's.


Re: CA_RayCastLineAngle - StrikerZ - 17.09.2017

Quote:
Originally Posted by Pottus
Посмотреть сообщение
I would also suggest looking at CA_RayCastReflectionVector() for NPC's.
Alright, it worked.
And before you get offline, I'd too like to know on how to avoid the NPC to fly, getting correct Z co-ords