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[Include] AutoMove (create automatic gates with ONE LINE!) - Printable Version

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+---- Thread: [Include] AutoMove (create automatic gates with ONE LINE!) (/showthread.php?tid=641392)



AutoMove (create automatic gates with ONE LINE!) - Lokii - 15.09.2017

AutoMove

AutoMove creates any object and moves it when some player is in specific radius of that object.

you can make any object move with this not only gates.

The script i used in the video:

Code:
#include <a_samp>
#include <AutoMove>

#define FILTERSCRIPT

public OnFilterScriptInit()
{
	CreateAutoObject(0, 971, 551.22101, 1659.31995, 9.59222, 0.00000, 0.00000, 304.77103, 75.0, 15.0, 557.70056, 1650.47827, 9.59222, 3);
	CreateAutoObject(1, 971, 532.47937, 1688.40173, 10.33070, 0.00000, 0.00000, 26.49157, 95.0, 20.0, 532.47937, 1688.40173, 6.19246, 2);
	return 1;
}
Functions:

CreateAutoObject(id, modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Floattream_distance, Float:move_distance, Float:tox, Float:toy, Float:toz, Float:move_speed)

DestroyAutoObject(id)

DestroyAllAutoObjects()

PASTEBIN: https://pastebin.com/tmBziB3a

VIDEO: https://www.youtube.com/watch?v=-p-aYxh31lw

Credits:

ME: for AutoMove
incognito: for streamer
y_less: for y_hooks


AutoMove V2:

1. Supports virtural worlds
2. Supports interiors
3. Added callback OnAutoObjectOpen(playerid, auto_objectid)
4. Added callback OnAutoObjectClose(playerid, auto_objectid)
5. Added function OpenAutoObject(id)

6. Added function CloseAutoObject(id)
7. Supports rotations

Now you can make the object move only when player is on foot, only in vehicle or both and a lot more stuff

Functions:

CreateAutoObject(id, modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, Floattream_distance, Float:move_distance, Float:tox, Float:toy, Float:toz, Float:torx, Float:tory, Float:torz, Float:move_speed)

OpenAutoObject(id)
CloseAutoObject(id)
DestroyAutoObject(id)
DestroyAllAutoObjects()

PASTEBIN: https://pastebin.com/SZMuHizQ

example:

Code:
#include <a_samp>
#include <AutoMove>

#define FILTERSCRIPT

public OnFilterScriptInit()
{
	CreateAutoObject(0, 971, 551.22101, 1659.31995, 9.59222, 0.00000, 0.00000, 304.77103, -1, -1, 75.0, 15.0, 557.70056, 1650.47827, 9.59222, 0.00000, 0.00000, 304.77103, 3);  //Cars only.
	CreateAutoObject(1, 971, 532.47937, 1688.40173, 10.33070, 0.00000, 0.00000, 26.49157, -1, -1, 95.0, 20.0, 532.47937, 1688.40173, 6.19246, 0.00000, 0.00000, 26.49157, 2); //Players only.
	CreateAutoObject(2, 971, -62.40447, 1341.03003, 9.79037, 0.00000, 0.00000, 0.00000, -1, -1, 100.5, 10.0, -59.96775, 1344.00391, 9.79037, 0.00000, 0.00000, 300.6515, 2.5); //Cars and Players.
	return 1;
}

public OnAutoObjectOpen(playerid, auto_objectid)
{
	switch(auto_objectid)
	{
	    case 0: //object id 0, can enter only while in vehicle
	    {
	        if(IsPlayerInAnyVehicle(playerid))  //if player enter with vehicle open
	        {
	            SendClientMessage(playerid, 0xFFFF00FF, "Welcome");
	        }
	        else //if player enter on foot dont open
	        {
	            CloseAutoObject(0);  //were using the close function because it automaticly opens, so if we want the object to stay and not move we have to use that function
                SendClientMessage(playerid, 0xFF0000FF, "You have to be in a vehicle");
	        }
	    }
	    case 1:
	    {
	        if(!IsPlayerInAnyVehicle(playerid)) //opposite of id 0
	        {
	            SendClientMessage(playerid, 0xFFFF00FF, "Welcome");
	        }
	        else
	        {
	            CloseAutoObject(1);
                SendClientMessage(playerid, 0xFF0000FF, "Vehicles are not allowed");
	        }
	    }
	    case 2: //opens not matter on foot or in vehicle
	    {
	        SendClientMessage(playerid, 0xFFFF00FF, "Welcome");
	    }
	}
	return 1;
}
V1 vs V2 compressions https://www.youtube.com/watch?v=JAUAM2vzulI

AutoMove V2.1
1. Supports NPC's now

PASTEBIN: https://pastebin.com/QTF1z2re


FOR THOSE WHO DONT TO USE THE Y_HOOKS VERSION:

AutoMove V2.2
1. y_hooks is not required anymore
AMX AVERAGE SIZE:

V1: 39.8 kb
V2: 45.9 kb
V2.1: 45.9 kb
V2.2: 22.4 kb

PASTEBIN: https://pastebin.com/RxUp8Bdr


Re: AutoMove (create automatic gates with ONE LINE!) - X337 - 15.09.2017

Cool. A question, why do you use
Code:
I_AutoMove[id][am_areaid] = CreateDynamicSphere(0, 0, 0, 0, -2, -1, -1);
instead of deleting the area?


Re: AutoMove (create automatic gates with ONE LINE!) - Meller - 15.09.2017

Useless.




1star ;d


Re: AutoMove (create automatic gates with ONE LINE!) - Whatname - 15.09.2017

not bad, i was planning to make something like that


Re: AutoMove (create automatic gates with ONE LINE!) - Eoussama - 15.09.2017

Cool consept.


Re: AutoMove (create automatic gates with ONE LINE!) - Tort - 17.09.2017

good job


Re: AutoMove (create automatic gates with ONE LINE!) - Deadpoop - 17.09.2017

nice


Re: AutoMove (create automatic gates with ONE LINE!) - Pottus - 18.09.2017

You can use the extraid with the streamer to assign the array index in which your gate data is located so you don't have to do any looping.

Code:
hook OnPlayerEnterDynamicArea(playerid, areaid)
{
      if(playerid != INVALID_PLAYER_ID && !IsPlayerNPC(playerid))
      {
            for(new j = 0; j < MAX_AUTO_OBJECTS;j++)
            if(areaid == I_AutoMove[j][am_areaid])



Re: AutoMove (create automatic gates with ONE LINE!) - DonaldDuck - 18.09.2017

Nice i was looking for this.