heres my code idk why i cant make people walk.
Код:
CMD:walk(playerid,params[])
{
if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
{
ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_PED)
{
ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
{
ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
{
ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
{
ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
{
ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
{
ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
{
ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
{
ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
{
ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
{
ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
{
ApplyAnimation(playerid,"PED","Walk_drunk",4.1,1,1,1,1,0,1);
}
if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
{
ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,0,1);
}
return 1;
}
The parameters aren't correct. Look them up on the wiki.
- Don't freeze the animation, otherwise the animation will stop after playing once.
- Don't lock x/y if you want them to be able to actually move.
- Choose a higher time if Loop is 1, like 800 but it doesn't matter which exact value you choose here for a looped anim.
this is the exact example given on wiki page so im not freezing animation im not locking x or y because it says when its 1 it doesnt locks x/y and it doesnt freeze thats what wiki says but still anim doesnt get executed