GameTextForAll - announcing - Printable Version
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+---- Thread: GameTextForAll - announcing (
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GameTextForAll - announcing -
StrickenKid - 01.02.2009
i want to announce a message to everyone on my server my doing
/an [message] and have it go on there screen like the GameTextForAll function but i cant figure out how to do it, can anyone plz help!
Re: GameTextForAll - announcing -
Mikep - 01.02.2009
Search for strtok/sscanf
Re: GameTextForAll - announcing -
StrickenKid - 01.02.2009
i just need the pwn code plz
Re: GameTextForAll - announcing -
Ghett0 - 01.02.2009
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if((strcmp(cmdtext, "/an", true, 3) == 0) && IsPlayerAdmin(playerid))
{
strdel(cmdtext, 0, 4);
GameTextForAll(cmdtext, 2000, 3);
return 1;
}
return 0;
}
There. You'll have to be logged into rcon to use it.
Re: GameTextForAll - announcing -
Mikep - 01.02.2009
Learn to code or ask in Scripting Request.
Re: GameTextForAll - announcing -
StrickenKid - 01.02.2009
thankyou Ghett0!
Re: GameTextForAll - announcing -
Ghett0 - 01.02.2009
Quote:
|
Originally Posted by ssǝן‾ʎ
Err, what happens if you type "/an" (nothing after)?
|
It'll just send " ". Though, if it bothers you that much...
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if((strcmp(cmdtext, "/an", true, 3) == 0) && (strlen(cmdtext) => 5) && IsPlayerAdmin(playerid))
{
strdel(cmdtext, 0, 4);
GameTextForAll(cmdtext, 2000, 3);
return 1;
}
return 0;
}
Re: GameTextForAll - announcing -
Monti|spearrow - 01.02.2009
If GameTextFor** get an empty string to send, it will crash the server. I tested it
Re: GameTextForAll - announcing -
Ghett0 - 01.02.2009
Quote:
|
Originally Posted by Monti|spearrow
If GameTextFor** get an empty string to send, it will crash the server. I tested it 
|
Yeah, I reposted the function with a fix.