Here below is the tuning garage in my server intervention roleplay, this was done by one of our new mappers which is slowly learning the ropes so we would appreciate it if you could give us some feedback. If you have any questions about the server feel free to message me.
Код:
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 3627, 2127.8828, -2083.2734, 16.07813, 24.419296); // removeWorldObject (dckcanpy) (1)
RemoveBuildingForPlayer(playerid, 3686, 2127.8828, -2083.2734, 16.07813, 24.419296); // (LOD) removeWorldObject (dckcanpy) (1)
CreateObject(12925,2112.3999000,-2070.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sw_shed01) (1)
CreateObject(12943,2100.3999000,-2082.3999000,12.5000000,0.0000000,0.0000000,270.0000000); //object(sw_shed07) (1)
CreateObject(3578,2104.7000000,-2079.8999000,11.8000000,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,2110.0000000,-2080.0000000,11.8000000,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,2114.8999000,-2080.0000000,11.8000000,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (3)
CreateObject(3578,2119.8000000,-2079.8999000,11.8000000,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (4)
CreateObject(970,2120.3999000,-2077.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
CreateObject(970,2120.3999000,-2081.1001000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (2)
CreateObject(970,2120.3999000,-2085.3000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (3)
CreateObject(970,2120.3999000,-2089.3999000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
CreateObject(11293,2139.3000000,-2096.6001000,18.4000000,0.0000000,0.0000000,28.0000000); //object(facttanks_sfse08) (1)
CreateObject(11293,2128.6006000,-2086.3994000,18.4000000,0.0000000,0.0000000,68.0000000); //object(facttanks_sfse08) (2)
CreateObject(10282,2100.3000500,-2080.0000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(mich_int_sfe) (1)
CreateObject(3633,2093.6001000,-2093.1001000,13.0000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
CreateObject(3633,2094.7000000,-2094.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (2)
CreateObject(18260,2091.3999000,-2091.1001000,14.1000000,0.0000000,0.0000000,268.0000000); //object(crates01) (1)
Could use some changes that makes it look like it's been around for some time (ex. oil stains).