BUD::VerifyColumn( "p_money", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_score", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_kill", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_death", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_id", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_password", BUD::TYPE_NUMBER);
BUD::VerifyColumn( "p_name", BUD::TYPE_NUMBER);
enum BUD::e_COLUMN_TYPES { BUD::TYPE_NUMBER, BUD::TYPE_FLOAT, BUD::TYPE_STRING };
BUD::MultiSet( iUID, "ii",
"p_money", GetPlayerMoney( playerid ),
"p_score", GetPlayerScore( playerid )
"p_kill", UserInfo[ playerid ][ p_kill ],
"p_death" UserInfo[ playerid ][ p_death ],
"p_id" UserInfo[ playerid ][ p_id ],
"p_password" UserInfo[ playerid ][ p_password ]
);
BUD::MultiSet( iUID, "ii",
"p_money", GetPlayerMoney( playerid ),
"p_score", GetPlayerScore( playerid ),
"p_kill", UserInfo[ playerid ][ p_kill ],
"p_death", UserInfo[ playerid ][ p_death ],
"p_id", UserInfo[ playerid ][ p_id ],
"p_password", UserInfo[ playerid ][ p_password ]
);
[CODE]Why use a system that's basically SQLite from 2010 when there's better solutions though..?
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new iUID = BUD::GetNameUID( GetName( playerid ) );
BUD::MultiSet( iUID, "i","p_money", GetPlayerMoney( playerid ),
BUD::MultiSet( iUID, "i","p_score", GetPlayerScore( playerid ),
BUD::MultiSet( iUID, "i","p_kill", UserInfo[ playerid ][ p_kill ],
BUD::MultiSet( iUID, "i","p_death" UserInfo[ playerid ][ p_death ],
BUD::MultiSet( iUID, "i","p_id" UserInfo[ playerid ][ p_id ],
BUD::MultiSet( iUID, "p_password" UserInfo[ playerid ][ p_password ]