/* SISTEMA DE DRIFT */ #define DRIFT_MINKAT 10.0 #define DRIFT_MAXKAT 90.0 #define DRIFT_SPEED 30.0 #define COLOR_Label 0xFFFFFFFF #define COLOR_LabelOut 0x00000040 #define COLOR_ValueOut 0xFFFFFF40 #define COLOR_Value 0x000000FF /* SISTEMA DE DRIFT */ new DriftTimer[MAX_PLAYERS]; new DriftPointsNow[MAX_PLAYERS]; new PlayerDriftCancellation[MAX_PLAYERS]; new Float:ppos[MAX_PLAYERS][3]; enum Float:Pos{ Float:sX,Float:sY,Float:sZ }; new Float:SavedPos[MAX_PLAYERS][Pos]; new bool:DriftMode[MAX_PLAYERS]=false; new DriftBonus[MAX_PLAYERS]=1; new Float:HealthInit[MAX_PLAYERS]=1000.0; new bool:AutoFixBool[MAX_PLAYERS]=true; new Text:TDLabels[10]; new Text:TDValueDrift[MAX_PLAYERS]; new Text:TDValueBonus[MAX_PLAYERS]; new Text:TDValueCash[MAX_PLAYERS]; forward Drift(); forward AngleUpdate(); forward DriftExit(playerid); forward CheckPlayerState(); forward AutoFix(); public OnGameModeInit() { SetTimer("AngleUpdate", 200, true); SetTimer("AutoFix", 500, true); SetTimer("CheckPlayerState", 100, true); for(new i; i < GetMaxPlayers(); i ++) { TDLabels[0] = TextDrawCreate(38.000000, 178.000000, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ "); TextDrawBackgroundColor(TDLabels[0], 255); TextDrawFont(TDLabels[0], 3); TextDrawLetterSize(TDLabels[0], 0.389999, 1.000000); TextDrawColor(TDLabels[0], -1); TextDrawSetOutline(TDLabels[0], 1); TextDrawSetProportional(TDLabels[0], 1); TextDrawUseBox(TDLabels[0], 1); TextDrawBoxColor(TDLabels[0], 99); TextDrawTextSize(TDLabels[0], 141.000000, 40.000000); TDLabels[1] = TextDrawCreate(42.000000, 184.000000, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ "); TextDrawBackgroundColor(TDLabels[1], 255); TextDrawFont(TDLabels[1], 3); TextDrawLetterSize(TDLabels[1], 0.389999, 1.000000); TextDrawColor(TDLabels[1], -1); TextDrawSetOutline(TDLabels[1], 1); TextDrawSetProportional(TDLabels[1], 1); TextDrawUseBox(TDLabels[1], 1); TextDrawBoxColor(TDLabels[1], 99); TextDrawTextSize(TDLabels[1], 137.000000, 38.000000); TDLabels[2] = TextDrawCreate(41.000000, 169.000000, "~p~Drifting"); TextDrawBackgroundColor(TDLabels[2], 255); TextDrawFont(TDLabels[2], 3); TextDrawLetterSize(TDLabels[2], 0.699999, 2.000000); TextDrawColor(TDLabels[2], -1); TextDrawSetOutline(TDLabels[2], 1); TextDrawSetProportional(TDLabels[2], 1); TDLabels[3] = TextDrawCreate(48.000000, 190.000000, "~w~---------------------"); TextDrawBackgroundColor(TDLabels[3], 255); TextDrawFont(TDLabels[3], 2); TextDrawLetterSize(TDLabels[3], 0.300000, 1.000000); TextDrawColor(TDLabels[3], -1); TextDrawSetOutline(TDLabels[3], 1); TextDrawSetProportional(TDLabels[3], 1); TDLabels[4] = TextDrawCreate(42.000000, 201.000000, "~r~Puntos Drift:"); TextDrawBackgroundColor(TDLabels[4], 255); TextDrawFont(TDLabels[4], 2); TextDrawLetterSize(TDLabels[4], 0.310000, 1.200000); TextDrawColor(TDLabels[4], -1);// asdasd TextDrawSetOutline(TDLabels[4], 1); TextDrawSetProportional(TDLabels[4], 1); TDLabels[5] = TextDrawCreate(48.000000, 230.000000, "~w~---------------------"); TextDrawBackgroundColor(TDLabels[5], 255); TextDrawFont(TDLabels[5], 2); TextDrawLetterSize(TDLabels[5], 0.300000, 1.000000); TextDrawColor(TDLabels[5], -1); TextDrawSetOutline(TDLabels[5], 1); TextDrawSetProportional(TDLabels[5], 1); TDLabels[6] = TextDrawCreate(46.000000, 241.000000, "~b~Bonus Drift:"); TextDrawBackgroundColor(TDLabels[6], 255); TextDrawFont(TDLabels[6], 2); TextDrawLetterSize(TDLabels[6], 0.310000, 1.200000); TextDrawColor(TDLabels[6], -1); TextDrawSetOutline(TDLabels[6], 1); TextDrawSetProportional(TDLabels[6], 1); TDLabels[7] = TextDrawCreate(48.000000, 271.000000, "~w~---------------------"); TextDrawBackgroundColor(TDLabels[7], 255); TextDrawFont(TDLabels[7], 2); TextDrawLetterSize(TDLabels[7], 0.300000, 1.000000); TextDrawColor(TDLabels[7], -1); TextDrawSetOutline(TDLabels[7], 1); TextDrawSetProportional(TDLabels[7], 1); TDLabels[8] = TextDrawCreate(49.000000, 282.000000, "~g~Valor Drift:"); TextDrawBackgroundColor(TDLabels[8], 255); TextDrawFont(TDLabels[8], 2); TextDrawLetterSize(TDLabels[8], 0.310000, 1.200000); TextDrawColor(TDLabels[8], -1); TextDrawSetOutline(TDLabels[8], 1); TextDrawSetProportional(TDLabels[8], 1); TDLabels[9] = TextDrawCreate(48.000000, 312.000000, "---------------------"); TextDrawBackgroundColor(TDLabels[9], 255); TextDrawFont(TDLabels[9], 2); TextDrawLetterSize(TDLabels[9], 0.300000, 1.000000); TextDrawColor(TDLabels[9], -1); TextDrawSetOutline(TDLabels[9], 1); TextDrawSetProportional(TDLabels[9], 1); TDValueDrift[i]=TextDrawCreate(68.000000, 217.000000," ~w~0"); TextDrawColor(TDValueDrift[i],255); TextDrawSetShadow(TDValueDrift[i],0); TextDrawSetOutline(TDValueDrift[i],1); TextDrawLetterSize(TDValueDrift[i],0.500000, 1.199998); TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut); TextDrawFont(TDValueDrift[i],3); TDValueBonus[i]=TextDrawCreate(68.000000, 257.000000," ~w~X1"); TextDrawColor(TDValueBonus[i],255); TextDrawSetShadow(TDValueBonus[i],0); TextDrawSetOutline(TDValueBonus[i],1); TextDrawLetterSize(TDValueBonus[i],0.500000, 1.199998); TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut); TextDrawFont(TDValueBonus[i],3); TDValueCash[i]=TextDrawCreate(68.000000,298.000000,"~w~$0"); TextDrawColor(TDValueCash[i],255); TextDrawSetShadow(TDValueCash[i],0); TextDrawSetOutline(TDValueCash[i],1); TextDrawLetterSize(TDValueCash[i],0.500000, 1.199998); TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut); TextDrawFont(TDValueCash[i],3); return 1; } public DriftExit(playerid) { // By Luby PlayerDriftCancellation[playerid] = 0; new Float:h; GetVehicleHealth(GetPlayerVehicleID(playerid),h); if(DriftPointsNow[playerid]>50 && DriftPointsNow[playerid]<99000 && h==HealthInit[playerid]) GivePlayerCash(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]); TextDrawHideForPlayer(playerid,TDLabels[0]); TextDrawHideForPlayer(playerid,TDLabels[1]); TextDrawHideForPlayer(playerid,TDLabels[2]); TextDrawHideForPlayer(playerid,TDLabels[3]); TextDrawHideForPlayer(playerid,TDLabels[4]); TextDrawHideForPlayer(playerid,TDLabels[5]); TextDrawHideForPlayer(playerid,TDLabels[6]); TextDrawHideForPlayer(playerid,TDLabels[7]); TextDrawHideForPlayer(playerid,TDLabels[8]); TextDrawHideForPlayer(playerid,TDLabels[9]); TextDrawHideForPlayer(playerid,TDValueDrift[playerid]); TextDrawHideForPlayer(playerid,TDValueBonus[playerid]); TextDrawHideForPlayer(playerid,TDValueCash[playerid]); DriftBonus[playerid]=1; AutoFixBool[playerid]=true; SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]); DriftPointsNow[playerid] = 0; } Float:ReturnPlayerAngle(playerid) { new Float:Ang; if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang); return Ang; } public Drift() { new Float:Angle1, Float:Angle2, Float:BySpeed; new Float:Z; new Float:X; new Float:Y; new Float:SpeedX; for(new g=0;g<200;g++) { GetPlayerPos(g, X, Y, Z); SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2))); Angle1 = ReturnPlayerAngle(g); Angle2 = GetPlayerTheoreticAngle(g); BySpeed = floatmul(SpeedX, 12); if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){ if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]); PlayerDriftCancellation[g] = 0; DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/25; PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g); if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000) { if(DriftPointsNow[g]<500) { DriftBonus[g]=1; } if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000) { DriftBonus[g]=2; } if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700) { DriftBonus[g]=3; } if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500) { DriftBonus[g]=4; } if(DriftPointsNow[g]>=2500) { DriftBonus[g]=5; } TextDrawShowForPlayer(g,TDLabels[0]); TextDrawShowForPlayer(g,TDLabels[1]); TextDrawShowForPlayer(g,TDLabels[2]); TextDrawShowForPlayer(g,TDLabels[3]); TextDrawShowForPlayer(g,TDLabels[4]); TextDrawShowForPlayer(g,TDLabels[5]); TextDrawShowForPlayer(g,TDLabels[6]); TextDrawShowForPlayer(g,TDLabels[7]); TextDrawShowForPlayer(g,TDLabels[8]); TextDrawShowForPlayer(g,TDLabels[9]); TextDrawShowForPlayer(g,TDValueDrift[g]); TextDrawShowForPlayer(g,TDValueBonus[g]); TextDrawShowForPlayer(g,TDValueCash[g]); new DPs[128],DBn[128],Cash[128],csh; valstr(DPs,DriftPointsNow[g],false); format(DBn,sizeof(DBn),"X%i",DriftBonus[g]); csh=DriftPointsNow[g]*DriftBonus[g]; format(Cash,sizeof(Cash),"$%i",csh); TextDrawSetString(TDValueDrift[g],DPs); TextDrawSetString(TDValueBonus[g],DBn); TextDrawSetString(TDValueCash[g],Cash); } SavedPos[ g ][ sX ] = X; SavedPos[ g ][ sY ] = Y; SavedPos[ g ][ sZ ] = Z; } } } public AngleUpdate() { for(new g=0;g<=MAX_PLAYERS;g++) { new Float:x, Float:y, Float:z; if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z); ppos[g][0] = x; ppos[g][1] = y; ppos[g][2] = z; } } floatval(Float:val) { new str[256]; format(str, 256, "%.0f", val); return todec(str); } todec(str[]) { return strval(str); } public CheckPlayerState() { new i,cs; for(i=0;i<=MAX_PLAYERS;i++) { cs=GetPlayerState(i); if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70) { new Float:h; GetVehicleHealth(GetPlayerVehicleID(i),h); if(h<HealthInit[i]){ KillTimer(DriftTimer[i]); DriftExit(i); GameTextForPlayer(i,"~n~~n~~n~~n~~n~~r~Chocaste!!!",800,5); DriftMode[i]=false; } } if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false) { if(GetVType(GetPlayerVehicleID(i))) { DriftMode[i]=true; GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]); AutoFixBool[i]=false; DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i); } } else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true) { KillTimer(DriftTimer[i]); DriftMode[i]=false; AutoFixBool[i]=true;// true } else { } } return 1; } public AutoFix() { new i; for(i=0;i<=MAX_PLAYERS;i++) { if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)) { SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]); } } } GetVType(vid) { new Convertibles[4]={480, 533, 439, 555}; new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554}; new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412}; new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595}; new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420}; new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421}; new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477}; new Wagons[5]={418, 404, 479, 458, 561}; new modelid=GetVehicleModel(vid); new i; for(i=0;i<3;i++) { if(Convertibles[i]==modelid) return 1; } for(i=0;i<25;i++) { if(Industrial[i]==modelid) return 1; } for(i=0;i<7;i++) { if(LowRider[i]==modelid) return 1; } for(i=0;i<12;i++){ if(OffRoad[i]==modelid) return 1; } for(i=0;i<19;i++) { if(Service[i]==modelid) return 1; } for(i=0;i<35;i++) { if(Saloon[i]==modelid) return 1; } for(i=0;i<20;i++) { if(Sports[i]==modelid) return 1; } for(i=0;i<5;i++) { if(Wagons[i]==modelid) return 1; } return 0; }
CMD:drift(playerid, params[]) { if(Jugador[playerid][jGod] == 1) return SendClientMessage(playerid,Rojo, "Necesitas tener el modo dios para activar el modo drift."); if(ModoDerrape[playerid] == false) { GameTextForPlayer(playerid, "~g~~h~modo drift~n~activado", 3500, 5); SendClientMessage(playerid,Blanco,"Has activado el modo drift, ahora puntuaras derrapando."); ModoDerrape[playerid] = true; } else { GameTextForPlayer(playerid, "~g~~h~modo drift~n~desactivado", 3500, 5); SendClientMessage(playerid,Blanco,"Has desactivado el modo drift, ahora no puntuaras derrapando."); ModoDerrape[playerid] = false; } return 1; }
public Drift() { new Float:Angle1, Float:Angle2, Float:BySpeed; new Float:Z; new Float:X; new Float:Y; new Float:SpeedX; for(new g=0;g<200;g++) { if(IsPlayerConnected(g) && ModoDerrape[g]) //<--- esta lнnea aсadida { GetPlayerPos(g, X, Y, Z); ..///// ETC CODIGO
lo siento mucho por lo de mal ordenado tengo todo el gm asн xd, gracias te lo agradesco mucho mucho mucho el tiempo que le has dedicado y eh de decirte que funciona muy bien gracias por tu ayuda
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