How To Make OnPlayerTakeDamage. -
Hello everyone? I Need your help now!! Guys i've making a command for police and there are no problem but i need your help for
If someone had shooted police and he were wanted +4wanted level Police cannot arrest him
And if he are not shot police The cop can arrest him. how to do that? Convert?!
PHP код:
CMD:ar(playerid, params[])
{
new pskin = GetPlayerSkin(playerid);
if(pskin == 265 || pskin == 266 || pskin == 267 || pskin == 280 || pskin == 281 || pskin == 284 || pskin == 285 || pskin == 286 || pskin == 287 || pskin == 288)
{
return SendClientMessage(playerid, 0xFF0000AA, "{FF0017}[ERROR]{FFFFFF}: Only Cops can use this command.");
}
new pName[MAX_PLAYER_NAME],tName[MAX_PLAYER_NAME],targetid,string[128];
new Float:targetidpos[3];
if(GetPlayerInterior(targetid) > 0) return SendClientMessage(playerid, red, "ERROR: You can't arrest players inside an interior.");
if(sscanf(params, "ui", targetid)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ar <playerid> / <PlayerName>");
if(GetPVarInt(playerid,"ArTime")>GetTickCount())return SendClientMessage(playerid,0xFF0000FF,"Please wait 5 seconds before arresting a suspect again.");
if(PlayerInfo[targetid][pJailed] == 1) return SendClientMessage(playerid, red, "This player is already in jail,you can't arrest him.");
if(IsPlayerInAnyVehicle(targetid)) return SendClientMessage(playerid,red,"You can't arrest players if they're in a vehicle.");
if(GetPlayerWantedLevel(targetid) <= 3) return SendClientMessage(playerid, red, "{FF0000}ERROR: {FFFFFF}[ERROR]: No eligible players are in range to receive a ticket.");
if(GetPlayerWantedLevel(targetid) <= 2) return SendClientMessage(playerid, red, "{FF0000}ERROR: {FFFFFF}[ERROR]: No eligible players are in range to receive a ticket.");
if(GetPlayerWantedLevel(targetid) <= 1) return SendClientMessage(playerid, red, "{FF0000}ERROR: {FFFFFF}[ERROR]: No eligible players are in range to receive a ticket.");
if(GetPlayerWantedLevel(targetid) == 0) return SendClientMessage(playerid, red, "This player is not wanted,you can't arrest him");
if(playerid == targetid) return SendClientMessage(playerid,red, "You can't arrest yourself,you stupid or what?");
if(gTeam[playerid] == TEAM_COP && gTeam[targetid] == TEAM_COP) return SendClientMessage(playerid,red, "You can't arrest who is in your team.");
GetPlayerPos(playerid, targetidpos[0], targetidpos[1], targetidpos[2]);
if (!IsPlayerInRangeOfPoint(playerid, 5.0, targetidpos[0], targetidpos[1], targetidpos[2])) return SendClientMessage(playerid, -1, "Nobody close enough to arrest.");
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(targetid, tName, sizeof(tName));
if(IsPlayerConnected(targetid))
{
if(GetPlayerWantedLevel(targetid) >= 4)
{
format(string, sizeof(string), "You have been arrested by %s (%d).", pName, playerid);
SendClientMessage(targetid, red, string);
ShowDescriptionText(targetid, string);
SetPlayerAttachedObject(targetid, 9, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid, SPECIAL_ACTION_CUFFED);
format(string, sizeof(string), "~b~Arrested by %s (%d)", pName, playerid);
GameTextForPlayer(targetid, string, 4000, 5);
format(string, sizeof(string), "You have arrested %s (%d) and recieved $5000 as a bonus!", tName, targetid);
SendClientMessage(playerid, red, string);
ShowDescriptionText(playerid, string);
new current_zone = player_zone[targetid];
format(string, sizeof(string), "Suspect %s (%d) has been arrested by %s (%d) - Location: %s", tName, targetid, pName, playerid,zones[current_zone][zone_name]);
SendClientMessageToAll(yellow, string);
format(string, sizeof(string), "~b~%s (%d) arrested, Well Done! You have recieved $5000 as a bonus.", tName, targetid);
GameTextForPlayer(playerid, string, 4000, 5);
GivePlayerMoney(playerid, 5000);
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
pJailTimerID[targetid] = SetTimerEx("pJailTimer", 1000, true, "i", targetid);
pJailCount[targetid] = 20 + random(41);
new Random = random(sizeof(RandomJailSpawns));
SetPlayerPos(targetid, RandomJailSpawns[Random][0], RandomJailSpawns[Random][1], RandomJailSpawns[Random][2]);
SetPlayerFacingAngle(targetid, RandomJailSpawns[Random][3]);
ResetPlayerWeapons(targetid);
SetPlayerInterior(targetid, 10);
SetPlayerWantedLevel(targetid,0);
SetPVarInt(playerid,"ArTime",GetTickCount()+5000);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i))continue;
if(gTeam[i] == TEAM_COP)
{
new copmsg[170];
format(copmsg, sizeof(copmsg), "%s (%d) has arrested %s (%d)",pName,playerid,tName,targetid);
SendClientMessage(i, COLOR_BLUE, copmsg);
}
}
}
}
return 1;
}
Re: How To Make OnPlayerTakeDamage. -
Re: How To Make OnPlayerTakeDamage. -
Re: How To Make OnPlayerTakeDamage. -
I don't really understand what you're trying to say but if someone shoots a TEAM_COP player their wanted level is +4?
Re: How To Make OnPlayerTakeDamage. -
Re: How To Make OnPlayerTakeDamage. -