SA-MP 0.3.7 Exception At Address: 0x007F18CF Base: 0x04990000 Registers: EAX: 0x00020000 EBX: 0x00000000 ECX: 0x00000178 EDX: 0x11C979F0 ESI: 0x13638A74 EDI: 0x00B63298 EBP: 0x01586080 ESP: 0x0028FCCC EFLAGS: 0x00010206 Stack: +0000: 0x00B63298 0x11C97A5C 0x00000000 0x0000011F +0010: 0x004AA8EB 0x0028FCFC 0x11C979F0 0x13638A74 +0020: 0x004DCF8D 0x0028FCFC 0x00B632F4 0x00B63298 +0030: 0xBF800000 0xB3BBBD2E 0x333BBD2C 0x00000000 +0040: 0x333BBD2C 0x00000000 0x3F800000 0x76E9F9B0 +0050: 0xB3BBBD2E 0x3F800000 0x00000000 0x00B62CB4 +0060: 0x456606F0 0x44815E3E 0x3EEED000 0x43C370A4 +0070: 0x004EFFAB 0x00B63298 0x000005BC 0x00B62CB0 +0080: 0x004F0404 0x000005BC 0x00000140 0x00B6BC90 +0090: 0x76E9F9B0 0x00000000 0x00000012 0x00B6B708 +00A0: 0x00000000 0x00000172 0x44C74A98 0x00000140 +00B0: 0x00B6BC90 0x3F800000 0x00000000 0x00000000 +00C0: 0x00507899 0x0000001A 0xF2433E39 0x0053E990 +00D0: 0x00000001 0x008241AF 0x004D9486 0x0053ECC2 +00E0: 0x00000001 0x00619B71 0x0000001A 0x00000001 +00F0: 0x00000001 0x0000000A 0x00748DA0 0x0000001A +0100: 0x00000001 0x75B21245 0x00000000 0x0028FF88 +0110: 0x7EFDE000 0x01828CBE 0x4F724328 0x05030200 +0120: 0x00000008 0x00000100 0x00000008 0x00000102 +0130: 0x44480000 0x43E10000 0x00000000 0x00000000 +0140: 0x00000640 0x00000384 0x00000000 0x00000001 +0150: 0x00A2155C 0x00000200 0x00000004 0x01C20320 +0160: 0x1739CF59 0x00000320 0x000001C2 0x0000002C +0170: 0x0028FE2C 0x00825EA4 0x75B21245 0x00000000 +0180: 0x7EFDE000 0xFFFFFFFF 0x00821D17 0x00000000 +0190: 0x00000000 0x0028FF88 0x008246F1 0x00400000 +01A0: 0x00000000 0x019C77F9 0x0000000A 0x00000094 +01B0: 0x00000004 0x0000000A 0x040A08AE 0x00000001 +01C0: 0x76726500 0x20656369 0x6B636150 0x00003120 +01D0: 0x00000000 0x00000000 0x00000000 0x00000000 +01E0: 0x00000000 0x00000000 0x00000000 0x00000000 +01F0: 0x00000000 0x00000000 0x00000000 0x00000000 +0200: 0x00000000 0x00000000 0x00000000 0x00000000 +0210: 0x00000000 0x00000000 0x00000000 0x00000000 +0220: 0x00000000 0x00000000 0x00000000 0x00000000 +0230: 0x00000000 0x00000000 0x00000000 0x00824588 +0240: 0x00000000 0x00000000 0x7EFDE000 0xC0000005 +0250: 0x00000000 0x019C77F9 0x00000044 0x019C6E00 +0260: 0x019C9880 0x019C8058 0x00000000 0x00000000 +0270: 0x00000000 0x00000000 0x00000000 0x00000000 SCM Op: 0x6BD, lDbg: 0 LastRendObj: 13607 Game Version: US 1.0 State Information: Ped Context: 0 P1 (17,0)
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Do you always remain in the player list, or do you disappear after a while (which is normal behavior). If you always remain on the player list, then contact your "mate server" and tell him that his script has issues he must address (server most likely hangs after the crash).
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Using CLEO or any kind of mods? Opcode 06BD checks for obstacles between two coordinates and I don't think the server uses this at all.
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