new cMaterial[MAX_PLAYERS];
new aAttach[MAX_VEHICLES];
stock Spoiler(vehicleid, playerid)
{
cMaterial[playerid] = CreateObject(1023,0,0,0,0,0,0);
aAttach[vehicleid] = 1;
SendClientMessage(playerid, -1, "Adicionado um Spoiler ao Seu veiculo.");
return 1;
}
public OnDialogResponse(vehicleid, playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_COR_TUNNING)
{
if(response)
{
if(listitem == 0 && aAttach[vehicleid] == 0)
{
Spoiler(playerid);
SetObjectMaterial(cMaterial[playerid], 0, 19341, "break_f_w", "dyn_f_r_wood_1b", 0xFF0073E6);
AttachObjectToVehicle(cMaterial[playerid] , GetPlayerVehicleID(playerid), 0.010000, -2.165001, 0.359999, 0, 0, 0); //Object Model: 1023 |
}
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(72) : error 025: function heading differs from prototype
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(83) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(89) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(95) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(101) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(107) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\Servidor\filterscripts\filters.pwn(113) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
PHP код:
|
public OnDialogResponse(vehicleid, playerid, dialogid, response, listitem, inputtext[]) //72 ERRO
if(listitem == 0 && aAttach[vehicleid] == 0)
{
Spoiler(playerid); //83 ERRO
SetObjectMaterial(cMaterial[playerid], 0, 19341, "break_f_w", "dyn_f_r_wood_1b", 0xFF0073E6);
AttachObjectToVehicle(cMaterial[playerid] , GetPlayerVehicleID(playerid), 0.010000, -2.165001, 0.359999, 0, 0, 0); //Object Model: 1023 |
}
if(listitem == 1 && aAttach[vehicleid] == 0)
{
Spoiler(playerid); //89 ERRO
stock Spoiler(vehicleid, playerid)
{
cMaterial[playerid] = CreateObject(1023,0,0,0,0,0,0);
aAttach[vehicleid] = 1;
SendClientMessage(playerid, -1, "{6EA3FF}[INFO]: Adicionado um Spoiler ao Seu veiculo.");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //72 ERRO
new vehicleid;
if(listitem == 0 && aAttach[vehicleid] == 0)
{
Spoiler(vehicleid, playerid); //83 ERRO
SetObjectMaterial(cMaterial[playerid], 0, 19341, "break_f_w", "dyn_f_r_wood_1b", 0xFF0073E6);
AttachObjectToVehicle(cMaterial[playerid] , GetPlayerVehicleID(playerid), 0.010000, -2.165001, 0.359999, 0, 0, 0); //Object Model: 1023 |
}
if(listitem == 1 && aAttach[vehicleid] == 0)
{
Spoiler(vehicleid, playerid); //89 ERRO
- Entrei no sultan - Digitei o comando - Coloquei um spoiler do tipo A // outro veiculo - Entrei no Infernus - Digitei o comando - Coloquei um spoiler do tipo B
new vehicleid;
if(IsPlayerInAnyVehicle(playerid)) vehicleid = GetPlayerVehicleID(playerid);
stock Spoiler(playerid)
{
new vehicleid;
if(IsPlayerInAnyVehicle(playerid)
{
vehicleid = GetPlayerVehicleID(playerid);
cMaterial[playerid] = CreateObject(1023,0,0,0,0,0,0);
aAttach[vehicleid] = 1;
SendClientMessage(playerid, -1, "Adicionado um Spoiler ao Seu veiculo.");
}
return 1;
}