new ItemInfo[][Item_Data] = { /* id, objeto, nome, rotacao x, rotacao y, rotacao z */ /* ============ [ Mochilas ] ============ */ {0, 3026, "Taloon Backpack", -88.399, 0.0, 0.0 }, {1, 1310, "Hunting Backpack", -90.299, 0.0, 0.0 }, {2, 19559, "Hiker Backpack", -91.799, 0.0, 0.0 }, {3, 1550, "Drybag Backpack", 0.0, -94.899, 0.0 }, /* ========== [ Items Medicos ] ========== */ {4, 11738, "Medical Kit", 0.0, 0.0, 0.0 }, {5, 11748, "Bandage", 0.0, 0.0, 0.0 }, {6, 2752, "Morphine Injector", 0.0, 0.0, 0.0 }, {7, 2709, "Painkiller", 0.0, 0.0, 0.0 }, {8, 1580, "Blood Bag", 0.0, 0.0, 0.0 }, /* ============= [ Bebidas ] ============= */ {9, 19570, "Fresh Milk", 0.0, 0.0, 0.0 }, {10, 2683, "Water Canteen", 0.0, 0.0, 0.0 }, {11, 1546, "Sprunk Can", 0.0, 0.0, 0.0 }, {12, 19823, "Whisky Bottle", 0.0, 0.0, 0.0 }, {13, 19563, "Orange Juice", 0.0, 0.0, 0.0 }, {14, 19564, "Apple Juice", 0.0, 0.0, 0.0 }, {15, 19835, "Coffee", 0.0, 0.0, 0.0 }, /* ============= [ Comidas ] ============= */ {16, 19847, "Leg Ham", 0.0, 0.0, 0.0 }, {17, 19883, "Bread Slice", 0.0, 0.0, 0.0 }, {18, 2768, "Burger", 0.0, 0.0, 0.0 }, {19, 19561, "Cereal Box", 0.0, 0.0, 0.0 }, {20, 19580, "Pizza", 0.0, 0.0, 0.0 }, {21, 2769, "Taco", 0.0, 0.0, 0.0 }, {22, 19567, "Ice Cream", 0.0, 0.0, 0.0 }, {23, 2858, "Chinese Food", 0.0, 0.0, 0.0 }, {24, 19574, "Orange", 0.0, 0.0, 0.0 }, {25, 19575, "Apple", 0.0, 0.0, 0.0 }, {26, 19576, "Green Apple", 0.0, 0.0, 0.0 }, {27, 19577, "Tomato", 0.0, 0.0, 0.0 }, {28, 19578, "Banana", 0.0, 0.0, 0.0 }, /* ============= [ Armas ] ============= */ {29, 348, "Pistol .50", 90.0, 0.0, 0.0 }, {30, 346, "Glock 19", 90.0, 0.0, 0.0 }, {31, 347, "M9 SD", 90.0, 0.0, 0.0 }, {32, 357, "Mosin 9130", 90.0, 0.0, 0.0 }, {33, 358, "Hunting Rifle", 90.0, 0.0, 0.0 }, {34, 356, "AR-15", 90.0, 0.0, 0.0 }, {35, 355, "AKS-74U", 90.0, 0.0, 0.0 }, {36, 349, "MP-133 Shotgun", 90.0, 0.0, 0.0 }, {37, 350, "Sawed-off IZH-43", 90.0, 0.0, 0.0 }, {38, 351, "Pump Shotgun", 90.0, 0.0, 0.0 }, {39, 372, "CZ61 Skorpion", 90.0, 0.0, 0.0 }, {40, 352, "PDW", 90.0, 0.0, 0.0 }, {41, 353, "MP5-K", 90.0, 0.0, 0.0 }, /* ============= [ Armas Brancas ] ============= */ {42, 336, "Baseball Bat", 90.0, 0.0, 0.0 }, {43, 339, "Sword", 90.0, 0.0, 0.0 }, {44, 335, "Combat Knife", 90.0, 0.0, 0.0 }, {45, 337, "Shovel", 90.0, 0.0, 0.0 }, /* ============= [ Granadas ] ============= */ {46, 342, "Frag Grenade", 0.0, 0.0, 0.0 }, /* ============= [ Munições ] ============= */ {47, 3013, "Assault Ammo", 0.0, 0.0, 0.0 }, {48, 2043, "Shotgun Ammo", 0.0, 0.0, 0.0 }, {49, 2042, "SMG Ammo", 0.0, 0.0, 0.0 }, {50, 2037, "Pistol Ammo", 0.0, 0.0, 0.0 }, {51, 2038, "Sniper Ammo", 0.0, 0.0, 0.0 }, /* ============= [ Variados ] ============= */ {52, 18875, "GPS", 0.0, 0.0, 0.0 }, {53, 2386, "Clothing", 0.0, 0.0, 0.0 }, {54, 1010, "Engine", 0.0, 0.0, 0.0 }, {55, 19921, "Toolbox", 0.0, 0.0, 0.0 }, {56, 2967, "Radio Device", 0.0, 0.0, 0.0 }, {57, 19515, "Armour Vest", 90.0, 0.0, 0.0 }, {58, 19472, "Gas Mask", 0.0, 0.0, 0.0 }, {59, 19514, "Helmet", 0.0, 0.0, 0.0 }, {60, 1650, "Fuel Canister", 90.0, 0.0, 0.0 }, /* ============= [ Vazios ] ============= */ {61, 2683, "Empty Water Canteen", 0.0, 0.0, 0.0 }, {62, 1650, "Empty Fuel Canister", 90.0, 0.0, 0.0 } }; |
stock SaveInventory(playerid) { gItemList=""; new filename[48]; GetPlayerName(playerid,filename,24); format(filename,48,Inventarios,filename); new File:file=fopen(filename,io_write); for(new item;item<MAX_INV_ITEMS;item++) { if(!strlen(_GetItemNamePVar(playerid,item))||!_Get ItemAmountPVar(playerid,item))continue; format(gItemList,sizeof(gItemList),"%s%s\n%d\n",gI temList,_GetItemNamePVar(playerid,item),_GetItemAm ountPVar(playerid,item)); } fwrite(file,gItemList); fclose(file); GetPlayerName(playerid,filename,24); } stock LoadInventory(playerid) { new tstring[48]; new tstring2[12]; GetPlayerName(playerid,tstring,4; format(tstring,48,Inventarios,tstring); if(!fexist(tstring))return 0; new File:file=fopen(tstring,io_read); fread(file,tstring); while(tstring[0]) { format(tstring,strlen(tstring),"%s",tstring); fread(file,tstring2); AddItem(playerid,tstring,strval(tstring2)); fread(file,tstring); } fclose(file); GetPlayerName(playerid,tstring,24); return 1; } |
ta assim! so basta eu criar a pasta inventarios?
eu nao curti muito essa GM do Rodrigo, gostei mais dessa sua! tem varias coisas faltando mas ja arrumei bastantes! tou pegando algumas coisas da GM do Rodrigo e colocando nessa tbm! |
Essas funзхes ai mesma!, o inventбrio fica salvo em arquivos de texto dentro de uma pasta. Pelo que me lembro o nome da pasta ta definido no topo do GM, sу procurar por #define Inventarios ou algo assim, nгo me lembro muito bem
Fico feliz que gostou do gamemode , espero que consiga terminar |
//Dialogs #define D_Sexo 3 #define D_Inventario 4 #define D_UsarDropar 5 #define D_PegarItem 6 |
#define MAX_ITEM_STACK (99) #define MAX_INV_ITEMS (99) // Maximo de items no inventario |
stock SaveInventory(playerid)
{
gItemList="";
new filename[48];
GetPlayerName(playerid,filename,24);
format(filename,48,"Inventory/%s.inv",filename);
new File:file=fopen(filename,io_write);
for(new item;item<MAX_INV_ITEMS;item++)
{
if(!strlen(_GetItemNamePVar(playerid,item))||!_Get ItemAmountPVar(playerid,item))continue;
format(gItemList,sizeof(gItemList),"%s%s\n%d\n",gI temList,_GetItemNamePVar(playerid,item),_GetItemAm ountPVar(playerid,item));
}
fwrite(file,gItemList);
fclose(file);
GetPlayerName(playerid,filename,24);
}
stock LoadInventory(playerid)
{
new tstring[48];
new tstring2[12];
GetPlayerName(playerid,tstring,4;
format(tstring,48,"Inventory/%s.inv",tstring);
if(!fexist(tstring))return 0;
new File:file=fopen(tstring,io_read);
fread(file,tstring);
while(tstring[0])
{
format(tstring,strlen(tstring),"%s",tstring);
fread(file,tstring2);
AddItem(playerid,tstring,strval(tstring2));
fread(file,tstring);
}
fclose(file);
GetPlayerName(playerid,tstring,24);
return 1;
}
PHP код:
|
Nao foi ;c
nao criou o arquivo do player! preciso colocar algo na GM? |
SaveInventory(playerid);
LoadInventory(playerid);