/** Clan Tag System Is Here **/ #define ClanTag "[uG]" forward Kicker(playerid); public Kicker(playerid) { Kick(playerid); return 1; } stock GetPlayerID(const Name[]) { for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new pName[MAX_PLAYER_NAME]; GetPlayerName(i, pName, sizeof(pName)); if(strcmp(Name, pName, true)==0) { return i; } } } return -1; } public OnPlayerConnect(playerid) { /* Clan System */ new playeridname[MAX_PLAYER_NAME]; if (IsPlayerNPC(playerid)) return 1; GetPlayerName(playerid,playeridname,sizeof(playeridname)); Clan[playerid] = dini_Int(AddDirFile(dir_userfiles, playeridname), "Clanmember"); if(Clan[playerid]==0) { if(strcmp(playeridname, ClanTag, true)==0) { new str[256]; format(str, sizeof(str), "Hey you are not from %s clan, go back and change your name to something else and don't use the tag!.", ClanTag); SendClientMessage(playerid, COLOR_RED, str); SetTimerEx("Kicker", 2000, 0, "i", playerid); } /** Command To Set **/ CMD:setclanmember(playerid, params[]) { new tmp, tmp2,giveplayer[25], playername[25], string[256]; if (adlvl[playerid] < 5) return 0; if (sscanf(params, "dd", tmp, tmp2)) return SendClientMessage2(playerid, COLOR_WHITE, "Usage: /setclanmember [playerid] [option] (options : 1 = Set, 0 = Remove)");\ if(tmp > 1 || tmp2 < 0) return SendClientMessage(playerid, COLOR_RED,"ERROR:Available Options 0-1"); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); GetPlayerName(tmp, giveplayer, MAX_PLAYER_NAME); if (Clan[tmp] == tmp2) return SendClientMessage(playerid, COLOR_RED,"That Player Is/Not Already A Clan Member."); dini_IntSet(AddDirFile(dir_userfiles, giveplayer), "Clanmember", tmp); if(tmp2==1) { SendPlayerFormattedText(tmp, COLOR_YELLOW, "An admin has Setted you as a clan member, now you can use %s tag in your name.", ClanTag, ""); SendPlayerFormattedText(playerid, COLOR_YELLOW, "You have setted %s As a clan member.", giveplayer, ""); Clan[tmp]=1; if (adminuc[playerid] == 0) { format(string, 128, "Admin Log: %s has Setted %s's as a clan member %s.", playername, giveplayer); SendMessageToAdmins(COLOR_ADMIN, string); } printf("[Clan] %s has setted %s as a clan member", playername, giveplayer); } else if(tmp==0) { SendPlayerFormattedText(tmp, COLOR_RED, "An Admin Has Kicked You From Clan Remove %s Tag From Your Name Now.", ClanTag, ""); SendPlayerFormattedText(playerid, COLOR_YELLOW, "You Have Kicked %s From Clan.", giveplayer, ""); Clan[tmp]=0; if (adminuc[playerid] == 0) { format(string, 128, "Admin Log: %s has Kicked %s's From Clan %s.", playername, giveplayer); SendMessageToAdmins(COLOR_ADMIN, string); } printf("[Clan] %s has Kicked %s From Clan", playername, giveplayer); } return 1; }
#define ClanTag "[uG]"
strfind()
if(strcmp(playeridname, ClanTag, true)==0)
if(strfind(playeridname, ClanTag, true) != -1)
I didn't get what you mean exactly but the currently tag is [uG] PHP Code: #define ClanTag "[uG]" Also I think you should use PHP Code: strfind() Instead From: PHP Code: if(strcmp(playeridname, ClanTag, true)==0) To: PHP Code: if(strfind(playeridname, ClanTag, true) != -1) https://sampwiki.blast.hk/wiki/Strfind You are trying to find the defined tag in the player name. Pss, Rep pls __________________ Scripting for a low price. PM for more info. |
/* Clan System */
new playeridname[MAX_PLAYER_NAME];
if (IsPlayerNPC(playerid)) return 1;
GetPlayerName(playerid,playeridname,sizeof(playeri dname));
Clan[playerid] = dini_Int(AddDirFile(dir_userfiles, playeridname), "Clanmember");
if(Clan[playerid]==0)
{
if(strfind(playeridname, ClanTag, true) != -1)
{
new str[256];
format(str, sizeof(str), "Hey you are not from %s clan, go back and change your name to something else and don't use the tag!.", ClanTag);
SendClientMessage(playerid, COLOR_RED, str);
SetTimerEx("Kicker", 2000, 0, "i", playerid);
}
}
CMD:setclanmember(playerid, params[]) { new tmp, tmp2,giveplayer[25], playername[25], string[256]; if (adlvl[playerid] < 5) return 0; if (sscanf(params, "dd", tmp, tmp2)) return SendClientMessage2(playerid, COLOR_WHITE, "Usage: /setclanmember [playerid] [option] (options : 1 = Set, 0 = Remove)");\ if(tmp > 1 || tmp2 < 0) return SendClientMessage(playerid, COLOR_RED,"ERROR:Available Options 0-1"); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); GetPlayerName(tmp, giveplayer, MAX_PLAYER_NAME); if (Clan[tmp] == tmp2) return SendClientMessage(playerid, COLOR_RED,"That Player Is Already A Clan Member."); dini_IntSet(AddDirFile(dir_userfiles, giveplayer), "Clanmember", tmp); if(tmp==1) { SendPlayerFormattedText(tmp, COLOR_YELLOW, "An admin has Setted you as a clan member, now you can use %s tag in your name.", ClanTag, ""); SendPlayerFormattedText(playerid, COLOR_YELLOW, "You have setted %s As a clan member.", giveplayer, ""); Clan[tmp]=1; if (adminuc[playerid] == 0) { format(string, 128, "Admin Log: %s has Setted %s's as a clan member %s.", playername, giveplayer); SendMessageToAdmins(COLOR_ADMIN, string); } printf("[Clan] %s has setted %s as a clan member", playername, giveplayer); } else if(tmp2==0) { SendPlayerFormattedText(tmp, COLOR_RED, "An Admin Has Kicked You From Clan Remove %s Tag From Your Name Now.", ClanTag, ""); SendPlayerFormattedText(playerid, COLOR_YELLOW, "You Have Kicked %s From Clan.", giveplayer, ""); Clan[tmp]=0; if (adminuc[playerid] == 0) { format(string, 128, "Admin Log: %s has Kicked %s's From Clan %s.", playername, giveplayer); SendMessageToAdmins(COLOR_ADMIN, string); } printf("[Clan] %s has Kicked %s From Clan", playername, giveplayer); } return 1; }
CMD:setclan(playerid, params[])
{
new tmp, tmp2,giveplayer[25], playername[25], string[256];
if (adlvl[playerid] < 5) return 0;
if (sscanf(params, "dd", tmp, tmp2)) return SendClientMessage2(playerid, COLOR_WHITE, "Usage: /setclanmember [playerid] [option] (options : 1 = Set, 0 = Remove)");\
if(tmp2 > 1 || tmp2 < 0) return SendClientMessage(playerid, COLOR_RED,"ERROR:Available Options 0-1");
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
GetPlayerName(tmp, giveplayer, MAX_PLAYER_NAME);
if(!dini_Exists(AddDirFile("users", giveplayer))) return SendClientMessage(playerid, COLOR_RED,"ERROR: Account doesn't exist");
if (Clan[tmp] == tmp2) return SendClientMessage(playerid, COLOR_RED,"That Player Is/Not Already A Clan Member.");
dini_IntSet(AddDirFile(dir_userfiles, giveplayer), "Clanmember", tmp2);
if(tmp2==1)
{
SendPlayerFormattedText(tmp, COLOR_YELLOW, "An admin has Setted you as a clan member, now you can use %s tag in your name.", ClanTag, "");
SendPlayerFormattedText(playerid, COLOR_YELLOW, "You have setted %s As a clan member.", giveplayer, "");
Clan[tmp]=1;
if (adminuc[playerid] == 0)
{
format(string, 128, "Admin Log: %s has Setted %s's as a clan member %s.", playername, giveplayer);
SendMessageToAdmins(COLOR_ADMIN, string);
}
printf("[Clan] %s has setted %s as a clan member", playername, giveplayer);
}
else if(tmp2==0)
{
SendPlayerFormattedText(tmp, COLOR_RED, "An Admin Has Kicked You From Clan Remove %s Tag From Your Name Now.", ClanTag, "");
SendPlayerFormattedText(playerid, COLOR_YELLOW, "You Have Kicked %s From Clan.", giveplayer, "");
Clan[tmp]=0;
if (adminuc[playerid] == 0)
{
format(string, 128, "Admin Log: %s has Kicked %s's From Clan %s.", playername, giveplayer);
SendMessageToAdmins(COLOR_ADMIN, string);
}
printf("[Clan] %s has Kicked %s From Clan", playername, giveplayer);
}
return 1;
}