SetPlayerChatBubble question. - Printable Version
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+--- Thread: SetPlayerChatBubble question. (
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SetPlayerChatBubble question. -
Omirrow - 10.07.2017
Hey there,
Is it possible to use SetPlayerChatBubble for only a player? Is there anything like SetPlayerChatBubbleForPlayer ? If not, then I'll need to use 3DTextLabels.
Re: SetPlayerChatBubble question. -
JasonRiggs - 10.07.2017
What system are you trying to create tell us to help you with what you should use..
Re: SetPlayerChatBubble question. -
NaS - 10.07.2017
Nope, chat bubbles are always visible for anyone. As you already suggested, you must use 3D Text Label for that.
Re: SetPlayerChatBubble question. -
Omirrow - 10.07.2017
Quote:
Originally Posted by JasonRiggs
What system are you trying to create tell us to help you with what you should use..
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I want a player's variable to show above him when another player aims at him (with GetPlayerTarget) but ONLY for him, not for any player near him.
Re: SetPlayerChatBubble question. -
JasonRiggs - 10.07.2017
Quote:
Originally Posted by Omirrow
I want a player's variable to show above him when another player aims at him (with GetPlayerTarget) but ONLY for him, not for any player near him.
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Then go ahead using textdraws..
Re: SetPlayerChatBubble question. -
OneDay - 10.07.2017
YSF plugin can do it .
Re: SetPlayerChatBubble question. -
Sew_Sumi - 10.07.2017
Quote:
Originally Posted by JasonRiggs
Then go ahead using textdraws..
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3DTextLabels... Not textdraws.
Re: SetPlayerChatBubble question. -
Omirrow - 10.07.2017
Quote:
Originally Posted by OneDay
YSF plugin can do it .
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How can I use it? I'll give it a look.
EDIT:
native SetPlayerChatBubbleForPlayer(forplayerid, playerid, const text[], color, Float:drawdistance, expiretime);
https://sampforum.blast.hk/showthread.php?tid=513499
Thanks, I didn't know there was something like that.
Re: SetPlayerChatBubble question. -
Paulice - 11.07.2017
You'd be wanting to use 3DTextLabels to begin with as SetPlayerChatBubble does not have the testLOS parameter and furthermore, does not have the feature natively integrated.