Cooperation mode - Printable Version
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Cooperation mode -
cdoubleoper - 06.07.2017
So I've been working on it for some time. As you might see, the main objective is to smoke cops. Here's a little demo, enjoy!
(Features NPCs)
Re: Cooperation mode -
Pottus - 06.07.2017
I am going to have to call bullshit on this video because the cars behave too intelligently and the real indicator was when the cop hits that post. If it was a real NPC it would just go right through that post that tells me it is players driving.
Re: Cooperation mode -
Fairuz - 06.07.2017
wha,the video is not available
Re: Cooperation mode -
Freaksken - 06.07.2017
Quote:
Originally Posted by Pottus
I am going to have to call bullshit on this video because the cars behave too intelligently and the real indicator was when the cop hits that post. If it was a real NPC it would just go right through that post that tells me it is players driving.
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This
video is very similar and was created with NPC recordings. Of course it's always the same track, but that doesn't make it not fun.
Re: Cooperation mode -
SteSte - 07.07.2017
Quote:
Originally Posted by cdoubleoper
So I've been working on it for some time. As you might see, the main objective is to smoke cops. Here's a little demo, enjoy!
(Features NPCs)
|
Nice!
Re: Cooperation mode -
MaiYan - 07.07.2017
lol 1:08
Re: Cooperation mode -
coool - 07.07.2017
Looks nice
Re: Cooperation mode -
cdoubleoper - 08.07.2017
Quote:
Originally Posted by Pottus
I am going to have to call bullshit on this video because the cars behave too intelligently and the real indicator was when the cop hits that post. If it was a real NPC it would just go right through that post that tells me it is players driving.
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I really like your response, it was supposed to look intelligent while it's not!
These are actually legit NPCs with pre-recorded routes but the outcome will be different every time though. The whole concept is very simple - players are supposed to shoot cop cars & once they do - NPC disconnects and so the car stops (as might see on the video - i.e. the first Ranger) and explosion appears.
If the player decides not to kill them, they will eventually crash somewhere or ram the player causing game over.
I didn't finish the project, maybe someone in the future could grab the concept and build something great.
Re: Cooperation mode -
Freaksken - 08.07.2017
Quote:
Originally Posted by cdoubleoper
I didn't finish the project, maybe someone in the future could grab the concept and build something great.
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I'll maybe attempt something alike, not in the near future though.
Re: Cooperation mode -
Meller - 08.07.2017
Interesting, good luck.