CMD:accent(playerid, params[]) { new accent; if(sscanf(params, "d", accent)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /accent [accent ID]"); SendClientMessage(playerid, COLOR_GRAD2, "Available Names: Normal [1], British [2], Asian [3], Scottish [4], Irish [5], Russian [6], American [7]"); SendClientMessage(playerid, COLOR_GRAD2, "Available Accents: Spanish [8], Southern [9], Cuban [10], Italian [11], Gangster [12], Australian [13]"); SendClientMessage(playerid, COLOR_GRAD2, "Available Accents: Arabic [14], Balkan [15], Canadian [16], Jamaican [17], Israeli [18], Indian [19]"); SendClientMessage(playerid, COLOR_GRAD2, "Available Accents: Welsh [20], French [21], German [22], Dutch [23], South African [24], No Accent [25]"); return 1; } switch(accent) { case 1: { PlayerInfo[playerid][pAccent] = 1; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Normal accent, use /accent to change it."); } case 2: { PlayerInfo[playerid][pAccent] = 2; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the British accent, use /accent to change it."); } case 3: { PlayerInfo[playerid][pAccent] = 3; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Asian accent, use /accent to change it."); } case 4: { PlayerInfo[playerid][pAccent] = 4; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Scottish accent, use /accent to change it."); } case 5: { PlayerInfo[playerid][pAccent] = 5; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Irish accent, use /accent to change it."); } case 6: { PlayerInfo[playerid][pAccent] = 6; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Russian accent, use /accent to change it."); } case 7: { PlayerInfo[playerid][pAccent] = 7; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the American accent, use /accent to change it."); } case 8: { PlayerInfo[playerid][pAccent] = 8; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Spanish accent, use /accent to change it."); } case 9: { PlayerInfo[playerid][pAccent] = 9; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Southern accent, use /accent to change it."); } case 10: { PlayerInfo[playerid][pAccent] = 10; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Cuban accent, use /accent to change it."); } case 11: { PlayerInfo[playerid][pAccent] = 11; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Italian accent, use /accent to change it."); } case 12: { PlayerInfo[playerid][pAccent] = 12; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Gangster accent, use /accent to change it."); } case 13: { PlayerInfo[playerid][pAccent] = 13; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Australian accent, use /accent to change it."); } case 14: { PlayerInfo[playerid][pAccent] = 14; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Arabic accent, use /accent to change it."); } case 15: { PlayerInfo[playerid][pAccent] = 15; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Balkan accent, use /accent to change it."); } case 16: { PlayerInfo[playerid][pAccent] = 16; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Canadian accent, use /accent to change it."); } case 17: { PlayerInfo[playerid][pAccent] = 17; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Jamaican accent, use /accent to change it."); } case 18: { PlayerInfo[playerid][pAccent] = 18; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Israeli accent, use /accent to change it."); } case 19: { PlayerInfo[playerid][pAccent] = 19; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Indian accent, use /accent to change it."); } case 20: { PlayerInfo[playerid][pAccent] = 20; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Welsh accent, use /accent to change it."); } case 21: { PlayerInfo[playerid][pAccent] = 21; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the French accent, use /accent to change it."); } case 22: { PlayerInfo[playerid][pAccent] = 22; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the German accent, use /accent to change it."); } case 23: { PlayerInfo[playerid][pAccent] = 23; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the Dutch accent, use /accent to change it."); } case 24: { PlayerInfo[playerid][pAccent] = 24; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the South African accent, use /accent to change it."); } case 25: { PlayerInfo[playerid][pAccent] = 25; SendClientMessage(playerid, COLOR_WHITE, "You will now speak in the No Accent, use /accent to change it."); } } return 1; } |