Deagle damage from LS:RP - Printable Version
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+--- Thread: Deagle damage from LS:RP (
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Deagle damage from LS:RP -
valelele - 04.07.2017
Hello why deagle on my server have damage so much but in gamemode i set to 9? On /damages the deagle damage is 9 but he gives too much why?
On LS:RP damage deagle is 68 but not bugged like me
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(IsPlayerConnected(issuerid))
{
new Float:damage = 0;
switch(weaponid)
{
case 0: damage = 6;
case 2 .. 3: damage = 5;
case 4: damage = 12;
case 5 .. 8: damage = 12 ;
case 22: damage = 10;
case 23: damage = DAMAGE_SILENCER;
case 24:
{
damage = 8;
}
case 25: damage = 9;
case 26: damage = 9;
case 28: damage = DAMAGE_UZI;
case 29: damage = DAMAGE_MP5;
case 30: damage = DAMAGE_AK47;
case 31: damage = DAMAGE_M4;
case 32: damage = DAMAGE_TEC9;
case 33: damage = DAMAGE_RIFLE;
case 34: damage = DAMAGE_SNIPER;
case 54: damage = 15;
}
}
}
Re: Deagle damage from LS:RP -
iLearner - 04.07.2017
You should really consider watching again at your code, all it does is store the value into a variable called damage, that's it.
(Why do people always compare things with big servers)
Re: Deagle damage from LS:RP -
valelele - 04.07.2017
Код:
if(armour > 0)
{
amoun = armour - damage;
if(amoun <= 0)
{
SetPlayerHealthEx(playerid,health - damage);
}
SetPlayerArmourEx(playerid,armour-damage);
}
else
{
SetPlayerHealthEx(playerid,health-damage);
}
Probably from here?