stock CaptureZoneMessage(playerid, messageid) { switch(messageid) { case 1: { SendClientMessage(playerid, red,"You cannot capture while in a vehicle!"); } case 2: { SendClientMessage(playerid, red,"This zone is already being taken over!"); } } return 1; } stock ActiveCAPZONE(playerid) { if(UnderAttack[CAPZONE] == 0) { if(!IsPlayerInAnyVehicle(playerid)) { UnderAttack[CAPZONE] = 1; timer[playerid][CAPZONE] = SetTimerEx("CAPZONETimer", 25000, false,"i",playerid); Captured[playerid][CAPZONE] = 0; GameTextForPlayer(playerid, "~w~Stay in this checkpoint for ~r~25 seconds ~w~to capture it", 5000, 1); if(gTeam[playerid] == C1) { GangZoneFlashForAll(Zone[CAPZONE], 0x000088FF); } else if(gTeam[playerid] == T1) { GangZoneFlashForAll(Zone[CAPZONE],0xFF17179B); } //------Message----- if(tCP[CAPZONE] == C1) { SendClientMessage(playerid, C_COLOR,"This flag is controlled by Army!"); } else if(tCP[CAPZONE] == T1) { SendClientMessage(playerid, T_COLOR,"This flag is controlled by Terrorists!"); } else if(tCP[CAPZONE] == NONE) { SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team!"); } //---------loop-------// for(new i = 0; i < MAX_PLAYERS; i ++) { IsPlayerCapturing[i][CAPZONE] = 1; } } else return CaptureZoneMessage(playerid, 1); } else { CaptureZoneMessage(playerid, 2); TextDrawHideForPlayer(playerid, CountText[playerid]); } return 1; } stock CAPZONECaptured(playerid) { Captured[playerid][CAPZONE] = 1; UnderAttack[CAPZONE] = 0; KillTimer(timer[playerid][CAPZONE]); CountVar[playerid][CAPZONE] = 25; GivePlayerScore(playerid, 5); F_GivePlayerMoney(playerid, 5000); SendClientMessage(playerid, -1,"{FF0000}Congratulations! You have captured the Desert Airport! You received +5 scores and +$5000 cash!"); //========================================================================== for(new i = 0; i < MAX_PLAYERS; i++) { IsPlayerCapturing[i][CAPZONE] = 0; if(gTeam[i] == gTeam[playerid]) { SendClientMessage(i, -1,"{FF0000}Your team has captured the Desert Airport! You received +1 score for it!"); GivePlayerScore(i, 1); } } //========================================================================== tCP[CAPZONE] = gTeam[playerid]; GangZoneStopFlashForAll(Zone[CAPZONE]); //========================================================================== if(gTeam[playerid] == C1) { GangZoneShowForAll(Zone[CAPZONE], 0x000088FF); } else if(gTeam[playerid] == T1) { GangZoneShowForAll(Zone[CAPZONE], 0xFF17179B); } //========================================================================== new str[128]; format(str, sizeof(str),"{2BA12F}%s has captured the Desert Airport!", GetName(playerid)); SendClientMessageToAll(-1, str); return 1; } stock LeavingCAPZONE(playerid) { Captured[playerid][CAPZONE] = 1; UnderAttack[CAPZONE] = 0; KillTimer(timer[playerid][CAPZONE]); CountVar[playerid][CAPZONE] = 25; GangZoneStopFlashForAll(Zone[CAPZONE]); for(new i = 0; i < MAX_PLAYERS; i++) { IsPlayerCapturing[i][CAPZONE] = 0; } SendClientMessage(playerid, red,"You have failed to capture the Desert Airport!"); return 1; } forward CAPZONETimer(playerid); public CAPZONETimer(playerid) { CAPZONECaptured(playerid); return 1; }
stock CaptureZoneMessage(playerid, messageid) { switch(messageid) { case 1: { SendClientMessage(playerid, red,"You cannot capture while in a vehicle!"); } case 2: { SendClientMessage(playerid, red,"This zone is already being taken over!"); } } return 1; } |
What about this, message is showing "this zone is already being taken over" but zone stopped capturing and when this player leave zone its says u have failed to capture, for first player who started capturing nothing shows after this
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