public OnPlayerDeath(playerid, killerid, reason) if(uduelu[playerid] == 1 && uduelu[killerid] == 1) { GivePlayerMoney(killerid, 2*Ulog); new Float:Health, Float:Armour, string[128]; GetPlayerArmour(killerid, Armour); GetPlayerHealth(killerid, Health); format(string, sizeof(string), "{ff0000}[DUEL] %s(%d) {ffffff}je pobjedio %s(%d) i ostalo mu je %.2f HP %.2f ARMOR", PlayerName(killerid), killerid, PlayerName(playerid), playerid, Health, Armour); SendClientMessageToAll(-1, string); SetPlayerPos(playerid,1727.7881,-1667.6744,22.6094); SetPlayerPos(killerid,1727.7881,-1667.6744,22.6094); SetPlayerInterior(killerid, 18); SetPlayerInterior(playerid, 18); ResetPlayerWeapons(playerid); ResetPlayerWeapons(killerid); SpawnPlayer(killerid); new str[128]; format(str, sizeof(str), "{ff0000}[DUEL]: {ffffff}Pobjedio si %s(%d) i osvojio $%d", PlayerName(playerid), playerid, Ulog); SCM(killerid, -1, str); tijek = 0; uduelu[playerid] = 0; uduelu[killerid] = 0; KillTimer(DUEL_TIMER); if(killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid)+1); GivePlayerMoney(killerid, 300); SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score."); GivePlayerMoney(playerid, -100); SendClientMessage(playerid, -1, "You lost 100$ because you got killed."); } return 1; }
public OnPlayerDeath(playerid, killerid, reason)
{
if(uduelu[playerid] == 1 && uduelu[killerid] == 1)
{
GivePlayerMoney(killerid, 2*Ulog);
new Float:Health, Float:Armour, string[128];
GetPlayerArmour(killerid, Armour);
GetPlayerHealth(killerid, Health);
format(string, sizeof(string), "{ff0000}[DUEL] %s(%d) {ffffff}je pobjedio %s(%d) i ostalo mu je %.2f HP %.2f ARMOR", PlayerName(killerid), killerid, PlayerName(playerid), playerid, Health, Armour);
SendClientMessageToAll(-1, string);
SetPlayerPos(playerid,1727.7881,-1667.6744,22.6094);
SetPlayerPos(killerid,1727.7881,-1667.6744,22.6094);
SetPlayerInterior(killerid, 18);
SetPlayerInterior(playerid, 18);
ResetPlayerWeapons(playerid);
ResetPlayerWeapons(killerid);
SpawnPlayer(killerid);
new str[128];
format(str, sizeof(str), "{ff0000}[DUEL]: {ffffff}Pobjedio si %s(%d) i osvojio $%d", PlayerName(playerid), playerid, Ulog);
SCM(killerid, -1, str);
tijek = 0;
uduelu[playerid] = 0;
uduelu[killerid] = 0;
KillTimer(DUEL_TIMER);
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 300);
SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score.");
GivePlayerMoney(playerid, -100);
SendClientMessage(playerid, -1, "You lost 100$ because you got killed.");
}
}
return 1;
}
you forgot one bracket
PHP код:
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C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(317) : error 017: undefined symbol "UserPath" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(319) : error 017: undefined symbol "UserPath" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(333) : error 017: undefined symbol "OcistiChat" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(344) : error 017: undefined symbol "PlayerName" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(348) : error 017: undefined symbol "UserPath" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(398) : error 017: undefined symbol "PlayerName" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(480) : error 017: undefined symbol "PlayerName" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(490) : error 017: undefined symbol "PlayerName" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(504) : error 079: inconsistent return types (array & non-array) C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(511) : warning 217: loose indentation C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(511) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(511) : error 004: function "S@@_OnVehicleSpawn" is not implemented C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(513) : error 079: inconsistent return types (array & non-array) C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(516) : warning 225: unreachable code C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(516) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(516) : error 004: function "S@@_OnVehicleDeath" is not implemented C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(518) : error 079: inconsistent return types (array & non-array) C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(521) : warning 225: unreachable code C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(521) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(521) : error 004: function "S@@_OnPlayerText" is not implemented C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(523) : error 079: inconsistent return types (array & non-array) C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(526) : warning 225: unreachable code C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(526) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(526) : error 004: function "zcmd_OnPlayerCommandText" is not implemented C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(528) : error 079: inconsistent return types (array & non-array) C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(552) : warning 225: unreachable code C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(552) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(552) : error 004: function "OnPlayerCommandPerformed" is not implemented C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(554) : error 017: undefined symbol "cmdtext" C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(554) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\RB DM\gamemodes\gdm.pwn(554) : error 017: undefined symbol "cmdtext" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
Bro did you copy and paste that coding , because the coding the guy above gave you is right u are only missing an bracket
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public OnPlayerDeath(playerid, killerid, reason) { if(uduelu[playerid] == 1 && uduelu[killerid] == 1) { GivePlayerMoney(killerid, 2*Ulog); new Float:Health, Float:Armour, string[128]; GetPlayerArmour(killerid, Armour); GetPlayerHealth(killerid, Health); format(string, sizeof(string), "{ff0000}[DUEL] %s(%d) {ffffff}je pobjedio %s(%d) i ostalo mu je %.2f HP %.2f ARMOR", PlayerName(killerid), killerid, PlayerName(playerid), playerid, Health, Armour); SendClientMessageToAll(-1, string); SetPlayerPos(playerid,1727.7881,-1667.6744,22.6094); SetPlayerPos(killerid,1727.7881,-1667.6744,22.6094); SetPlayerInterior(killerid, 18); SetPlayerInterior(playerid, 18); ResetPlayerWeapons(playerid); ResetPlayerWeapons(killerid); SpawnPlayer(killerid); new str[128]; format(str, sizeof(str), "{ff0000}[DUEL]: {ffffff}Pobjedio si %s(%d) i osvojio $%d", PlayerName(playerid), playerid, Ulog); SCM(killerid, -1, str); tijek = 0; uduelu[playerid] = 0; uduelu[killerid] = 0; KillTimer(DUEL_TIMER); if(UsaoDM[playerid] == 1 && UsaoDM[killerid] == 1) { SetPlayerScore(killerid, GetPlayerScore(killerid)+1); GivePlayerMoney(killerid, 300); SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score."); GivePlayerMoney(playerid, -100); SendClientMessage(playerid, -1, "You lost 100$ because you got killed."); } } return 1; }
if(UsaoDM[playerid] == 1)
{
GivePlayerMoney(playerid, -100);
SendClientMessage(playerid, -1, "You lost 100$ because you got killed.");
}
if(UsaoDM[killerid] == 1)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 300);
SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score.");
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(uduelu[playerid] == 1 && uduelu[killerid] == 1)
{
GivePlayerMoney(killerid, 2*Ulog);
new Float:Health, Float:Armour, string[128];
GetPlayerArmour(killerid, Armour);
GetPlayerHealth(killerid, Health);
format(string, sizeof(string), "{ff0000}[DUEL] %s(%d) {ffffff}je pobjedio %s(%d) i ostalo mu je %.2f HP %.2f ARMOR", PlayerName(killerid), killerid, PlayerName(playerid), playerid, Health, Armour);
SendClientMessageToAll(-1, string);
SetPlayerPos(playerid,1727.7881,-1667.6744,22.6094);
SetPlayerPos(killerid,1727.7881,-1667.6744,22.6094);
SetPlayerInterior(killerid, 18);
SetPlayerInterior(playerid, 18);
ResetPlayerWeapons(playerid);
ResetPlayerWeapons(killerid);
SpawnPlayer(killerid);
new str[128];
format(str, sizeof(str), "{ff0000}[DUEL]: {ffffff}Pobjedio si %s(%d) i osvojio $%d", PlayerName(playerid), playerid, Ulog);
SCM(killerid, -1, str);
tijek = 0;
uduelu[playerid] = 0;
uduelu[killerid] = 0;
KillTimer(DUEL_TIMER);
if(UsaoDM[playerid] == 1)
{
GivePlayerMoney(playerid, -100);
SendClientMessage(playerid, -1, "You lost 100$ because you got killed.");
}
if(UsaoDM[killerid] == 1)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 300);
SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score.");
}
}
return 1;
}