About bone exploit. -
iLearner - 29.06.2017
Sup everyone,
So recently I've discovered about a so called bone exploit which is a kind of wallhack, I prevented actual wallhacks by using labels as player name tags and removing default name tags, but can't seem to find a solution for this bone exploit (shows player bones through walls), anyone has any idea how to patch this?
Re: About bone exploit. -
Hansrutger - 29.06.2017
Marcel will be proud that you didn't call it "hack".
OT: Not quite sure, never heard of before you mentioned it on the samp discord. Although it doesn't surprise me that they found a way to do this as well. :P
Re: About bone exploit. -
Chilli9434 - 29.06.2017
Quote:
Originally Posted by Hansrutger
Marcel will be proud that you didn't call it "hack".
OT: Not quite sure, never heard of before you mentioned it on the samp discord. Although it doesn't surprise me that they found a way to do this as well. :P
|
hmu with that samp discord link thanks xxxx
Re: About bone exploit. -
iLearner - 29.06.2017
We need an update, things we cannot patch are getting too many now.
Re: About bone exploit. -
Spmn - 29.06.2017
These kind of cheats are as old as online gaming itself.
You can't detect/patch them unless you find a way to detect memory changes in directx lib.
LE: Why you thinking an update will miraculously make these cheats disappear? Have a look at CS:GO or any other mp game.
Re: About bone exploit. -
Eoussama - 29.06.2017
Quote:
Originally Posted by Spmn
These kind of cheats are as old as online gaming itself.
You can't detect/patch them unless you find a way to detect memory changes in directx lib.
LE: Why you thinking an update will miraculously make these cheats disappear? Have a look at CS:GO or any other mp game.
|
https://www.youtube.com/watch?v=PPXq-Jbx_NU
Re: About bone exploit. -
Mauzen - 30.06.2017
"bone exploit" sounds like some terrifying witching ritual.
Re: About bone exploit. -
iLearner - 30.06.2017
Marcel wanted to call it that way.
Re: About bone exploit. -
Hansrutger - 30.06.2017
SA-MP+ can maybe detect if the player has the files, otherwise I personally don't see any way to detect it without human interaction.