Way to Compile Scripts on Mac OS - Printable Version
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Way to Compile Scripts on Mac OS -
PRoleplay - 26.06.2017
Before I was using windows OS, but now I have Macbook Pro, Im using wine to open samp.exe to check my server daily. and Im not using my mac for playing ingame because there's a buggy in game when using wine on mac os specially on dialog and resolution.
Is there's a way to compile my scripts using macbook pro also I'm using mysql as database server.
Or Using VMWare isn't lag if I use this method?
Re: Way to Compile Scripts on Mac OS -
HoussemGaming - 26.06.2017
You can compile the script using pawno.exe in wine
Re: Way to Compile Scripts on Mac OS -
PRoleplay - 26.06.2017
how about running a server? in mac
Re: Way to Compile Scripts on Mac OS -
Abagail - 26.06.2017
If you want maximum accessibility for Windows, you could use something such as Boot Camp (which is native on your system unless it's outdated by ~11 years) to natively run Windows. Only catch is you'd need a valid Windows license.
Re: Way to Compile Scripts on Mac OS -
Sew_Sumi - 26.06.2017
Quote:
Originally Posted by Abagail
Only catch is you'd need a valid Windows license.
|
Still running a Windows 10 trial version, 6 months on...
Re: Way to Compile Scripts on Mac OS -
Vince - 26.06.2017
Use
Zeex' compiler. I think the "darwin" releases are for Mac.
Quote:
Originally Posted by PRoleplay
how about running a server? in mac
|
Not a chance.
Re: Way to Compile Scripts on Mac OS -
Sithis - 28.06.2017
Compile Zeex's yes. I put the compiled pawncc in /usr/local/bin so I can use atom build (plugin) to execute it. Works like a charm.
Re: Way to Compile Scripts on Mac OS -
Sithis - 28.06.2017
Quote:
Originally Posted by PRoleplay
how about running a server? in mac
|
Running a server from OS X isn't going to work without some custom coding. You're better off by just creating a build script that uploads your compiled gamemode to a server via SFTP/SCP.