new PlayerText:TDEditor_PTD[MAX_PLAYERS][3]; TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 304.166625, 143.851806, "Objects_Streaming~n~~n~~n~please_wait_5_seconds"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.287500, 1.226665); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 225.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 2); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -16776961); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 1344078079); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], -1743453953); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
TextDrawShowForPlayer(playerid, TDEditor_PTD);
Under all of them add TextDrawShowForPlayer, and add all of these under OnGameModeInIt
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You jackass use the right function
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You jackass use the right function
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