Hp of attached objects? - Printable Version
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Hp of attached objects? -
LaLy17 - 18.06.2017
Hello guys.
I ask a question. Not really a problem but i have to know before starting a script.
I know we can put Hp to a object with Var. But we can put Hp to a attached object?
Thank you for your support <3
Re: Hp of attached objects? -
Abagail - 18.06.2017
I have no idea what you mean by "HP to a var"? Objects don't have health in SA-MP, unless I'm misunderstanding what you're saying.
Re: Hp of attached objects? -
LaLy17 - 20.06.2017
Quote:
Originally Posted by Abagail
I have no idea what you mean by "HP to a var"? Objects don't have health in SA-MP, unless I'm misunderstanding what you're saying.
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Is Player near object tree
Is Player anim chainsaw
Set var --
Var = Health
This is a just a varriable for a normal object but i wanna know if it is possible for a attached object. Now you understand what i mean ?
Re: Hp of attached objects? -
Spmn - 21.06.2017
Objects attached with SetPlayerAttachedObject have no collision, so OnPlayerWeaponShot won't get called. I'm not sure about attached global/per-player objects.
However, you can still do some not-so-precise checks whether a player shot an object or not based on the offset reported in OnPlayerWeaponShot and some calculations
Re: Hp of attached objects? -
Abagail - 21.06.2017
Quote:
Originally Posted by Spmn
Objects attached with SetPlayerAttachedObject have no collision, so OnPlayerWeaponShot won't get called. I'm not sure about attached global/per-player objects.
However, you can still do some not-so-precise checks whether a player shot an object or not based on the offset reported in OnPlayerWeaponShot and some calculations
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I think he's trying to detect with a chainsaw, so OnPlayerWeaponShot won't work in this instance. I think GetObjectPos (assuming you're using actual objects) returns the correct position even if attached.
Re: Hp of attached objects? -
Spmn - 21.06.2017
Quote:
Originally Posted by Abagail
I think he's trying to detect with a chainsaw, so OnPlayerWeaponShot won't work in this instance. I think GetObjectPos (assuming you're using actual objects) returns the correct position even if attached.
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Then he can compare both players' facing angle in OnPlayerTakeDamage. It's dirty and very unprecise, but that's all we've got.