Shooting range targets system -
Private200 - 15.06.2017
This script was worked on long time ago and is sort of messy, with if statements in places that are not required and that could have simply been worked on using loops. On the other hand, script is fully functional, targets are server-side as well since the script will destroy the object as the players shoots on it, thus making it visible for everyone.
Video:
https://www.youtube.com/watch?v=qjWWo5ykEVw
The script slightly differs from the one shown in the video. The target will do an infinite loop until fully destroyed once you start it, saving you to manually /movetarget.
Commands:
/createtarget - Spawns all the targets at the shooting range;
/movetarget - Moves a specific target at a specific speed (choosen by the player moving it);
/destroytarget - Destroys a target, be it moving or stopped;
/ready - Gets you to the shooting range and gives you couple of weapons.
Download:
Pastebin
Re: Shooting range targets system -
Hunud - 15.06.2017
Good work
Re: Shooting range targets system - Astralis - 15.06.2017
Interesting, just like in singleplayer.
Respuesta: Shooting range targets system -
Marshmello - 16.06.2017
Very Good Work Man
Re: Shooting range targets system -
Pottus - 16.06.2017
"sort of messy" You should really polish off your work before releasing. 1-Star for taking zero pride in your release and I say that because this is the quality of mucking around a few hours on a Saturday without doing anything more Sunday then releasing Monday.
Yes you got a system that works but is fucked up that it has to be controlled manually. So you have created the "heart" of your system but it has no body beyond user input. There should be scoring with textdraws, saved stats etc instead all we have is your weekend experiment.
Re: Shooting range targets system -
CheezIt - 16.06.2017
Quote:
Originally Posted by Pottus
"sort of messy" You should really polish off your work before releasing. 1-Star for taking zero pride in your release and I say that because this is the quality of mucking around a few hours on a Saturday without doing anything more Sunday then releasing Monday.
Yes you got a system that works but is fucked up that it has to be controlled manually. So you have created the "heart" of your system but it has no body beyond user input. There should be scoring with textdraws, saved stats etc instead all we have is your weekend experiment.
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One should have freedom to release what they want, how they want it (criticism will always be there though). People shouldn't be mashing up a bunch of filterscripts to form a server anyway, those are the ones who should be putting more effort in what they do.
Re: Shooting range targets system -
Pottus - 16.06.2017
Quote:
Originally Posted by CheezIt
One should have freedom to release what they want, how they want it (criticism will always be there though). People shouldn't be mashing up a bunch of filterscripts to form a server anyway, those are the ones who should be putting more effort in what they do.
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Sure, but I just say what I see that is all. If people want to release trash then they are free to do so there is a lot of stuff I like that may not be the greatest but is still interesting. This is a frustrating release for me because there is a lot potential with the idea but the finished product fell short about giving a fuck. You got to be hard on these guys because they can do better but try to take the short cut.
I always took the longest route

but I don't expect people to go to that extent I just want to see some work where a decent level of thought was put in.
Re: Shooting range targets system -
CheezIt - 16.06.2017
Quote:
Originally Posted by Pottus
Sure, but I just say what I see that is all. If people want to release trash then they are free to do so there is a lot of stuff I like that may not be the greatest but is still interesting. This is a frustrating release for me because there is a lot potential with the idea but the finished product fell short about giving a fuck. You got to be hard on these guys because they can do better but try to take the short cut.
I always took the longest route  but I don't expect people to go to that extent I just want to see some work where a decent level of thought was put in.
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I get you, but for a filterscript release ehhhh... Putting endless effort for what? So it can be forgotten over time and maybe used in one or two servers? You can do it to add-on aspects to your knowledge, but after that releasing scripts is like doing community service for criminals. If you enjoy creating scripts, then that's what you decide to use your time on (the purpose of life is to be happy and enjoy the journey - so this is a personal factor).
If it's for a project, then yeah. That endless effort is worth it (if you bother to care about it).
Just stating the facts here.
Re: Shooting range targets system -
IlanZ - 16.06.2017
Interesing, nice work.
Re: Shooting range targets system -
Private200 - 16.06.2017
Pottus, I appreciate you criticizing every work that is posted on the SA:MP forums, but as CheezIt said, what's the point in putting endless effort in a script that will be forgotten over time. You are being offered a base. Everyone is free to use the script for their own purposes. As of now, it does what it was first supposed to do, train your shooting. That's the only reason I worked on this script and if you are really interested in knowing, it was worked on for a roleplay server, for their LSPD Metro division to train their shooting. Since they would be supervised while shooting, there was no need for score or any other function like that.
The script was meant to do what I wanted it to. The quality of the code is shit compared to my other works (you can investigate that if you want). However, I do not feel like being criticized for not putting enough work on a script which after all, is released under my will and not anyone's else.
I first worked on it almost 9 months ago. The code was left behind in my PC and I just released it for the sake of it (maybe it could have been used by someone else). Yes, it was a Saturday evening project which was done FOR ME and not intended to be released.