[GM]Mogs RPG [Beta Version 1] -
Forb - 29.01.2009
Hello..
First of all credits to Sebihunter for making the main script so i could keep building it up and move and add stuff..
Script named what he done : CentralRP! http://forum.sa-mp.com/index.php?topic=46391.0
This is a very simple RPG mode ATM!
Things i did :
- Added a OOC system.
-added cars
-moved to LS
-added more skins
-Added more spawn locations
-LSPD
-LS Emergency
-Taxi job in [LS]
-Around 100houses
- Factions :
LSPD
LS Emergency
Taxi
Streetracer
Farmer
Camper
- More but i cant figure them out atm 
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-Suggestions to next update
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LSPD commands :
/cuff /tazer /drag , /jail [id] [seconds]
LSPD Gate. /lspdgate open /lspdgate close
Helicopter on roof. a elevator up there.
-
-
Taxi job :
/taxi start
/taxi stop
a taxi meter, :amount of how much, not figured out yet.
--
-
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Emergency service :
/heal
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More skins for all factions
More factions.
a /recruit for factions
a /rank for factions
a bank system
*business
*Jobs / drugdealer / gundealer / hitman / robber
Mirror allowed.
*please no comment like " this sux, easy to make self u relly sux you noob "*
Rapidshare :
http://rapidshare.com/files/191336241/central.pwn.html
Sendspace :
http://www.sendspace.com/file/jkkwc6
Mirror added thanks to James_Geist : http://www.megaupload.com/?d=0O3UK9U0
Mirror added thanks to Sebihunter : http://www.sebihunter.de/download/mirrors/mogsrpg.pwn
// Houses below, around 100.
http://rapidshare.com/files/191750875/housse3.amx.html
http://www.megaupload.com/?d=ST71067G
[FS] Put that in your filterscript folder and go to server.cfg and write housse3
*sorry i lost the PWN*
** Please post if you notice any bug **
Re: [GM]Mogs RPG [Beta Version 1] -
Tito_Johnson - 29.01.2009
Not bad for beginners. I'll download it and take a look, might be very very useful to some!
MIRROR:
http://www.megaupload.com/?d=0O3UK9U0
Re: [GM]Mogs RPG [Beta Version 1] -
sebihunter - 30.01.2009
very nice

Mirror:
http://www.sebihunter.de/download/mirrors/mogsrpg.pwn
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 30.01.2009
Quote:
Originally Posted by Sebihunter
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thx
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 30.01.2009
I updated a small piece..
*around over 100houses but i lost the .pwn for the FS.*
Made by antrixius, credits.
http://rapidshare.com/files/191750875/housse3.amx.html
http://www.megaupload.com/?d=ST71067G
I gues you know how to add a FS.
Re: [GM]Mogs RPG [Beta Version 1] -
Tito_Johnson - 30.01.2009
Thanks for adding my name up there.
Re: [GM]Mogs RPG [Beta Version 1] -
SuperS0nic - 31.01.2009
No gf edit etc?
Nice
Add some bussiness that are enterable + integrate house system into the gamemode, something like CCRPG got.. if you know what server that is,
EDIT: this is ProjectRealLife -.- just codes taken from it and nothing new? :S
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 31.01.2009
Quote:
Originally Posted by SuperS0nic
No gf edit etc?
Nice
Add some bussiness that are enterable + integrate house system into the gamemode, something like CCRPG got.. if you know what server that is,
EDIT: this is ProjectRealLife -.- just codes taken from it and nothing new? :S
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No..
Its updated from CentralRP!
http://forum.sa-mp.com/index.php?topic=46391.0
" just codes taken from it " what u mean.. i did this my self moved the city added cars houses spawn and etc etc.
ask sebihunter
Re: [GM]Mogs RPG [Beta Version 1] -
sebihunter - 31.01.2009
It looks like ProjectRealLife since some code of CentralRP was taken out and put into ProjectRealLife
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 31.01.2009
Quote:
Originally Posted by Sebihunter
It looks like ProjectRealLife since some code of CentralRP was taken out and put into ProjectRealLife 
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ahh
Re: [GM]Mogs RPG [Beta Version 1] -
darkrider366 - 31.01.2009
the house Filterscript crashes the gamemode
when use with /rcon loadfs housse3
and
on the
Filterscripts housse3
and on the gamemode
SendRconCommand("loadfs housse3");
just crashes..
Re: [GM]Mogs RPG [Beta Version 1] -
SuperS0nic - 31.01.2009
why dont u just include it on filterscripts in server.cfg, then it should work when u start up the server.. -.-
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 31.01.2009
Works fine on my computer..
Re: [GM]Mogs RPG [Beta Version 1] -
Forb - 01.02.2009
Does it work?
Re: [GM]Mogs RPG [Beta Version 1] -
FrazZ - 26.03.2009
Very clever

it works for meh
Re: [GM]Mogs RPG [Beta Version 1] -
Charles - 26.03.2009
Looks and seems nice, good job Forb.
Re: [GM]Mogs RPG [Beta Version 1] -
razvanel - 18.04.2009
E:\Servere\!\gamemodes\central.pwn(14) : fatal error 100: cannot read from file: "dudb"
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Re: [GM]Mogs RPG [Beta Version 1] -
Burridge - 18.04.2009
Then put dudb into you're includes folder in you're pawno folder :P
Use this magical link to search up dudb
CLICK ME!!!!
Re: [GM]Mogs RPG [Beta Version 1] -
killdahobo99 - 09.05.2009
Dude can you please explain how you added the houses? I've been tryed for atleast 2 months to learn how! Nothing works! Like how you added all those houeses please help me with this.
I know how you gotta do /save and stuff but i have no idea how to get interior id and angles and stuff
Re: [GM]Mogs RPG [Beta Version 1] -
[DK]JaloNik - 24.06.2010
Quote:
Originally Posted by Forb
Works fine on my computer..
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