Some help with timer -
fireranger11 - 11.06.2017
I want the timer to be killed first and then set a new timer
PS: It is used for teleport messages.
Код:
stock SendBoxMsg(string[])
{
if(CurrentMsg == 0)
{
TextDrawShowForAll(box0);
TextDrawSetString(box0,string);
KillTimer(box0tdtimer);
box0tdtimer = SetTimer("box0td", 10000, true);
CurrentMsg++;
}
else if(CurrentMsg == 1)
{
TextDrawShowForAll(box1);
TextDrawSetString(box1,string);
KillTimer(box1tdtimer);
box1tdtimer = SetTimer("box1td", 10000, true);
CurrentMsg++;
}
else if(CurrentMsg == 2)
{
TextDrawShowForAll(box2);
TextDrawSetString(box2,string);
KillTimer(box2tdtimer);
box2tdtimer = SetTimer("box2td", 10000, true);
CurrentMsg = 0;
}
else if(CurrentMsg >= 3)
{
CurrentMsg = 0;
}
}
Код:
forward box0td(playerid);
public box0td(playerid)
{
TextDrawHideForAll(box0);
CurrentMsg = 0;
}
forward box1td(playerid);
public box1td(playerid)
{
TextDrawHideForAll(box1);
CurrentMsg = 0;
}
forward box2td(playerid);
public box2td(playerid)
{
TextDrawHideForAll(box2);
}
Re: Some help with timer -
Sew_Sumi - 11.06.2017
You can do this in such a better way. Pretty sure you only need the one textdraw, and change its string. Same for a single timer.
Re: Some help with timer -
fireranger11 - 11.06.2017
Tell me how
Re: Some help with timer -
fireranger11 - 11.06.2017
I got a problem with my current format,
one of the textdraws(random) is not hiding
EDIT: 2of the textdraws
Re: Some help with timer -
Sew_Sumi - 11.06.2017
use the one... You don't need multiple textdraws for this.
You've simply over-complicated your code. That's all.
Re: Some help with timer -
fireranger11 - 11.06.2017
Does that mean, i cant do that to 3textdraws?
Re: Some help with timer -
Sew_Sumi - 11.06.2017
You can, but it's an unnecessary waste.
Re: Some help with timer -
fireranger11 - 11.06.2017
1Textdraw looks ugly, thats why i did 3textdraws, can u please tell me how do i fix the problem
Re: Some help with timer -
Sew_Sumi - 11.06.2017
How'd it look ugly?
You more than likely just need to give better attention to the extra parameters in the making of the textdraws. Even look towards making a scrolling textdraw with messages to avoid any 'ugliness'.
Re: Some help with timer -
fireranger11 - 11.06.2017
I would, if i can :P im a newbie, can you tell me about fixing this error as well, so ican learn this shit as well