else if (PlayerToPoint(2.0, playerid,-2026.5885,-101.5360,35.1641)) { //entrada auto escola sf SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875); SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid, 0); } else if (PlayerToPoint(2.0, playerid,-2029.798339,-106.675910,1035.171875)) { //saida auto escola sf SetPlayerPos(playerid, -2026.5885,-101.5360,35.1641); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerFacingAngle(playerid, 0); }
else if (PlayerToPoint(2.0, playerid,1976.3356,-2036.6439,13.5469)) { //entrada auto escola ls SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875); SetPlayerVirtualWorld(playerid, 3); SetPlayerInterior(playerid, 3); SetPlayerFacingAngle(playerid, 0); } else if (PlayerToPoint(2.0, playerid,-2029.798339,-106.675910,1035.171875)) { //saida auto escola ls SetPlayerPos(playerid, 1976.3356,-2036.6439,13.5469); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerFacingAngle(playerid, 0); }
new AutoLS[MAX_PLAYER_NAME];//TOPO
new AutoSF[MAX_PLAYER_NAME];//TOPO
else if (PlayerToPoint(2.0, playerid,-2026.5885,-101.5360,35.1641))
{
//entrada auto escola sf
AutoSF[playerid]=1;//definimos que ele estб na auto escola de SF
SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 3);
SetPlayerFacingAngle(playerid, 0);
}
else if (PlayerToPoint(2.0, playerid,1976.3356,-2036.6439,13.5469))
{
//entrada auto escola ls
AutoLS[playerid]=1;//definimos que ele estб na auto escola de LS
SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
SetPlayerVirtualWorld(playerid, 3);
SetPlayerInterior(playerid, 3);
SetPlayerFacingAngle(playerid, 0);
}
else if (PlayerToPoint(2.0, playerid,-2029.798339,-106.675910,1035.171875))
{
//saida auto escola sf
if(AutoSF[playerid]==1)
{
SetPlayerPos(playerid, -2026.5885,-101.5360,35.1641);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
AutoSF[playerid]=0;
}
}
else if (PlayerToPoint(2.0, playerid,-2029.798339,-106.675910,1035.171875))
{
//saida auto escola ls
if(AutoLS[playerid]==1)
{
SetPlayerPos(playerid, 1976.3356,-2036.6439,13.5469);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
AutoLS[playerid]=0;
}
}
PHP код:
Entrada nas auto escolas
PHP код:
Saнda das auto escolas
PHP код:
AutoSF[playerid]=1; Se o Player entrar na auto escola de SF Adicionamos o 1 na variбvel. if(AutoSF[playerid]==1) Verifica se ele estб com o 1 na variбvel de saнda da auto escola de SF. A mesma coisa em AutoLS. |
public OnPlayerPickUpPickup(playerid, pickupid) { new string[MAX_STRING]; if(pickupid == pickparachute) { GivePlayerWeapon(playerid, 46, 1); return 1; } if(pickupid == pickup_GAmonia[playerid]) { PlayerInfo[playerid][pGam]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_GAmonia[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Garrafa de Amonia Coletada!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(pickupid == pickup_Amonia[playerid]) { PlayerInfo[playerid][pVam]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_Amonia[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Amonia Coletada!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(pickupid == pickup_Coca[playerid]) { PlayerInfo[playerid][pPFc]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_Coca[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Folhas de Coca Coletadas!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(pickupid == pickup_Manual[playerid]) { PlayerInfo[playerid][pMcr]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_Manual[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Manual Coletado!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(pickupid == pickup_Oxido[playerid]) { PlayerInfo[playerid][pVsc]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_Oxido[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Soda Caustica Coletada!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(pickupid == pickup_Calcio[playerid]) { PlayerInfo[playerid][pCoc]++; PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0); DestroyPickup(pickup_Calcio[playerid]); SendClientMessage(playerid, COLOR_GRAD4, "Capsula de Уxido de Calcio Coletada!"); pickup_GAmonia[playerid] = 0; pickup_Amonia[playerid] = 0; pickup_Coca[playerid] = 0; pickup_Calcio[playerid] = 0; pickup_Manual[playerid] = 0; pickup_Oxido[playerid] = 0; return 1; } if(PlayerInfo[playerid][pEmprego] == 21) { if(CP[playerid] == 99 && GetPVarInt(playerid, "AGR_Pegou")) { if(pickupid == PickupAGR[0]) { TotalAGR[0] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[0],Max_AGR); if(TotalAGR[0] >= Max_AGR){ PagarAGR(); TotalAGR[0]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[0],Max_AGR); } Update3DTextLabelText(TextsAGR[0], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); DisablePlayerCheckpoint(playerid); } if(pickupid == PickupAGR[1]) { TotalAGR[1] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[1],Max_AGR); if(TotalAGR[1] >= Max_AGR){ PagarAGR(); TotalAGR[1]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[1],Max_AGR); } Update3DTextLabelText(TextsAGR[1], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); DisablePlayerCheckpoint(playerid); } if(pickupid == PickupAGR[2]) { TotalAGR[2] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[2],Max_AGR); if(TotalAGR[2] >= Max_AGR){ PagarAGR(); TotalAGR[2]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[2],Max_AGR); } Update3DTextLabelText(TextsAGR[2], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); } if(pickupid == PickupAGR[3]) { TotalAGR[3] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[3],Max_AGR); if(TotalAGR[3] >= Max_AGR){ PagarAGR(); TotalAGR[3]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[3],Max_AGR); } Update3DTextLabelText(TextsAGR[3], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); } if(pickupid == PickupAGR[4]) { TotalAGR[4] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[4],Max_AGR); if(TotalAGR[4] >= Max_AGR){ PagarAGR(); TotalAGR[4]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[4],Max_AGR); } Update3DTextLabelText(TextsAGR[4], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); } if(pickupid == PickupAGR[5]) { TotalAGR[5] ++; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[5],Max_AGR); if(TotalAGR[5] >= Max_AGR){ PagarAGR(); TotalAGR[5]=0; format(string, sizeof string, "[SEMENTES COLHIDAS]\n(%d/%d)",TotalAGR[5],Max_AGR); } Update3DTextLabelText(TextsAGR[5], COLOR_YELLOW, string); CP[playerid] = 0; RemovePlayerAttachedObject(playerid, Slot_Planta); GameTextForPlayer(playerid, "_~n~_~n~_~n~_~n~~w~Semente guardada~n~~g~+R$500", 5000, 5); GiveDinheiro(playerid, 500); SetPVarInt(playerid, "AGR_Pegou", 0); } } } if(pickupid == PickInterior) { GameTextForPlayer(playerid, "~b~digite~n~~g~/batercartao~n~~w~OU /equipar", 3000, 3); } if(pickupid == LFicha) { GameTextForPlayer(playerid, "~b~digite~n~~w~/limparficha", 3000, 3); } if(!RoubandoCaixa[playerid]) { for(new i; i < MAX_CAIXAS; i++) { if(!CaixaInfo[i][Caixa_Roubada])continue; for(new p; p < MAX_PICKUPS_ROUBO; p++) { if(pickupid == Pickups_Roubo[i][p]) { if(IsACop(playerid)) { GameTextForPlayer(playerid, "~g~USE: /consertarcaixa para conserta-lo!", 1000, 1); continue; } new keys, ud, lr; GetPlayerKeys(playerid, keys, ud, lr); if(keys & KEY_CROUCH) { GranaRoubo(playerid, i); DestroyPickup(pickupid); Pickups_Roubo[i][p] = -1; } else { GameTextForPlayer(playerid, "~b~~h~Segure |~w~C~b~~h~| para roubar o ~b~~h~dinheiro", 1000, 1); } } } } } return true; }
new Local[MAX_PLAYERS];
#define ENTRADA_LS 1
#define ENTRADA_SF 2
//Entrou em LS
Local[playeri] = ENTRADA_LS;
//Entrou em SF
Local[playerid] = ENTRADA_SF;
//Ao sair do local
if(Local[playerid] == ENTRADA_LS){
//Seta para saнda de LS
}
else if(Local[playerid] == ENTRADA_SF){
//Seta para saнda de SF
}
Local[playerid] = 0;