How to delete textdraw - Printable Version
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+--- Thread: How to delete textdraw (
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How to delete textdraw -
Ilias_ - 05.06.2017
Well how can i delete a textdraw??its in the buttom of my screen.I tried to search the name of the textdraw in the pawno but it didnt find nothing.Also i searched the word 'textdraw' but i didnt found anything.Can you help me?
Re: How to delete textdraw -
Speaker - 05.06.2017
What's written in that textdraw search the text which is written in that textdraw in you pawno and show me the code also tell me when u want to delete that textdraw i mean on player connect or disconnect etc
Re: How to delete textdraw -
Speaker - 05.06.2017
Can u also show me the picture of that textdraw
Re: How to delete textdraw -
Ilias_ - 05.06.2017
i cant find it i searced by name but i didnt find anything.
Thats the picture
Re: How to delete textdraw -
GTLS - 05.06.2017
Search FreeRoom or something in your script. i think it is displaying the Server Version or something like that. and will be a Global TextDraw. you can also check under OnGameModeInit to see which TextDraws your server is making.
Re: How to delete textdraw -
Ilias_ - 05.06.2017
Quote:
Originally Posted by GTLS
Search FreeRoom or something in your script. i think it is displaying the Server Version or something like that. and will be a Global TextDraw. you can also check under OnGameModeInit to see which TextDraws your server is making.
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i found this
PHP код:
new Text:FreeRoam,Text:ANOFR,Text:CMDS,Text:PressF,Text:TeleText,Text:Contador,Text:JoinText;
new COMDS,ocultado[MAX_PLAYERS];
new Muerte1[MAX_PLAYERS];
and under gamemodeint
PHP код:
new Text:sfondo,Text:sfondorosso,Text:sfondogiallo,Text:sfondoverde,Text:rossoacceso,Text:gialloacceso,Text:verdeacceso; //Textdraw semaforo
new Text:TimerSfondo,Text:TimerText[MAX_PLAYERS]; //Timer textdraw
new Text:TextGiriSfondo,Text:TextGiriContatore[MAX_PLAYERS]; //Textdraw vueltas
new Text:TextSfondoInseguimento,Text:SfondoInseguimentoRosso,Text:SfondoInseguimentoGiallo,Text:SfondoInseguimentoVerde,Text:SfondoInseguimentoAzzurro,Text:TextInseguimento,Text:TextPessimo,Text:TextMediocre,Text:TextBuono,Text:TextOttimo,Text:TextPunti[MAX_PLAYERS];