Textdraw[0] = TextDrawCreate(548.399597, 398.319946, "RIO_LIFE");
TextDrawLetterSize(Textdraw[0], 0.548799, 2.204800);
TextDrawAlignment(Textdraw[0], 1);
TextDrawColor(Textdraw[0], -1);
TextDrawSetShadow(Textdraw[0], 0);
TextDrawSetOutline(Textdraw[0], 0);
TextDrawBackgroundColor(Textdraw[0], 255);
TextDrawFont(Textdraw[0], 1);
TextDrawSetProportional(Textdraw[0], 1);
TextDrawSetShadow(Textdraw[0], 0);
TextDrawShowForPlayer(playerid, Textdraw[0]);
Textdraw[0] = TextDrawCreate(548.399597, 398.319946, "RIO_LIFE");
TextDrawLetterSize(Textdraw[0], 0.548799, 2.204800);
TextDrawAlignment(Textdraw[0], 1);
TextDrawColor(Textdraw[0], -1);
TextDrawSetShadow(Textdraw[0], 0);
TextDrawSetOutline(Textdraw[0], 0);
TextDrawBackgroundColor(Textdraw[0], 255);
TextDrawFont(Textdraw[0], 1);
TextDrawSetProportional(Textdraw[0], 1);
TextDrawSetShadow(Textdraw[0], 0);
TextDrawShowForPlayer(playerid, Textdraw[0]);
TextDrawShowForPlayer(playerid, Textdraw[0]);
new Text:Textdraw[1]; public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid, Textdraw[0]); }
Eu coloquei mais nгo apareceu quando botei minha senha e entrei no jogo
|
//Inicio gm new Text:Textdraw[0]; //OnGameModeInit Textdraw[0] = TextDrawCreate(548.399597, 398.319946, "RIO_LIFE"); TextDrawLetterSize(Textdraw[0], 0.548799, 2.204800); TextDrawAlignment(Textdraw[0], 1); TextDrawColor(Textdraw[0], -1); TextDrawSetShadow(Textdraw[0], 0); TextDrawSetOutline(Textdraw[0], 0); TextDrawBackgroundColor(Textdraw[0], 255); TextDrawFont(Textdraw[0], 1); TextDrawSetProportional(Textdraw[0], 1); TextDrawSetShadow(Textdraw[0], 0); //OnPlayerSpawn TextDrawShowForPlayer(playerid, Textdraw[0]);
new Text:Laarky[1];
Laarky0 = TextDrawCreate(548.399597, 398.319946, "RIO_LIFE");
TextDrawLetterSize(Laarky0, 0.548799, 2.204800);
TextDrawAlignment(Laarky0, 1);
TextDrawColor(Laarky0, -1);
TextDrawSetShadow(Laarky0, 0);
TextDrawSetOutline(Laarky0, 0);
TextDrawBackgroundColor(Laarky0, 255);
TextDrawFont(Laarky0, 1);
TextDrawSetProportional(Laarky0, 1);
TextDrawSetShadow(Laarky0, 0);
TextDrawHideForPlayer(playerid, Textdraw0[playerid]);