You said you tried but it didn't work, can you show us what you tried?
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How do we know he's done it correctly, without him providing code there is nothing we can attempt to help him with.
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#if defined _Included_GetVehicleColor #endinput #endif #define _Included_GetVehicleColor #define PROPERTY_OFFSET(%0) \ ((((%0) * ((%0) << 1)) << 2) + 65536) stock n_AddStaticVehicle(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2) { if(color1 < 0 || color2 < 0) { color1 = random(127); color2 = random(127); } modelID = AddStaticVehicle(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2); new colorStr[24] ; format(colorStr, sizeof(colorStr), "%d-%d", color1, color2); setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr); return modelID; } stock n_AddStaticVehicleEx(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2, respawn_Delay) { if(color1 < 0 || color2 < 0) { color1 = random(127); color2 = random(127); } modelID = AddStaticVehicleEx(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2, respawn_Delay); new colorStr[24] ; format(colorStr, sizeof(colorStr), "%d-%d", color1, color2); setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr); return modelID; } stock n_CreateVehicle(modelID, Float: spawn_X, Float: spawn_Y, Float: spawn_Z, Float: z_Angle, color1, color2, respawn_Delay) { if(color1 < 0 || color2 < 0) { color1 = random(127); color2 = random(127); } modelID = CreateVehicle(modelID, spawn_X, spawn_Y, spawn_Z, z_Angle, color1, color2, respawn_Delay); new colorStr[24] ; format(colorStr, sizeof(colorStr), "%d-%d", color1, color2); setproperty(_, "", PROPERTY_OFFSET(modelID), colorStr); return modelID; } stock n_DestroyVehicle(vehicleID) { deleteproperty(_, "", PROPERTY_OFFSET(vehicleID)); return DestroyVehicle(vehicleID); } stock n_ChangeVehicleColor(vehicleID, color1, color2) { new colorStr[24] ; format(colorStr, sizeof(colorStr), "%d-%d", color1, color2); setproperty(_, "", PROPERTY_OFFSET(vehicleID), colorStr); return ChangeVehicleColor(vehicleID, color1, color2); } public OnVehicleRespray(playerid, vehicleid, color1, color2) { new colorStr[24] ; format(colorStr, sizeof(colorStr), "%d-%d", color1, color2); setproperty(_, "", PROPERTY_OFFSET(vehicleid), colorStr); if(funcidx("n_OnVehicleRespray") != -1) { return CallLocalFunction("n_OnVehicleRespray", "iiii", playerid, vehicleid, color1, color2); } return 1; } stock GetVehicleColor(vehicleID, &color1, &color2) { vehicleID = PROPERTY_OFFSET(vehicleID); if(existproperty(_, "", vehicleID)) { new colorStr[24], strPos ; getproperty(_, "", vehicleID, colorStr); strunpack(colorStr, colorStr); if((strPos = strfind(colorStr, "-")) != -1) { color1 = strval(colorStr); color2 = strval(colorStr[strPos + 1]); return 1; } } return 0; } #define AddStaticVehicle n_AddStaticVehicle #define AddStaticVehicleEx n_AddStaticVehicleEx #define CreateVehicle n_CreateVehicle #define DestroyVehicle n_DestroyVehicle #define ChangeVehicleColor n_ChangeVehicleColor #if defined _ALS_OnVehicleRespray #undef OnVehicleRespray #else #define _ALS_OnVehicleRespray #endif #define OnVehicleRespray n_OnVehicleRespray forward n_OnVehicleRespray(playerid, vehicleid, color1, color2);