======================== FCNPC Exception Handler =============================== Address: 0x744D72C6 Registers: EAX: 0x08307730 - EBX: 0x0396BCFC - ECX: 0x08307730 - EDX: 0x00000000 ESI: 0x00000000 - EDI: 0x26f2588 - EBP: 0x0018F314 - ESP: 0x0018F314 Stack: 0x0: 0x0018F334 - 0x4: 0x744D9771 - 0x8: 0x00000000 - 0xC: 0x65B366E2 - 0x10: 0x026F2588 - 0x14: 0x0018FE20 0x18: 0x744DE5FB - 0x1C: 0x00000000 - 0x20: 0x03CC07B8 Functions: FUNC_CPlayerPool__DeletePlayer: 0x466570 FUNC_CPlayer__Kill: 0x484620 FUNC_CPlayer__EnterVehicle: 0x484c70 FUNC_CPlayer__ExitVehicle: 0x484f50 FUNC_CPlayer__SpawnForWorld: 0x486d30 FUNC_GetVehicleModelInfo: 0x488240 FUNC_CConsole__GetIntVariable: 0x48b5b0 FUNC_ClientJoin_RPC: 0x4918f0 Pointers: VAR_ServerAuthentication: 0x4f5fe8 VAR_NetVersion: 0xfd9 Offsets: OFFSET_RemoteSystemManager: 0x33c OFFSET_RemoteSystemSize: 0xcb8 OFFSET_RemoteSystem__ConnectMode: 0xcb0 OFFSET_RemoteSystem__Unknown: 0xcb5 ======================== FCNPC Exception Handler ===============================
|
First off install crashdetect to see whether or not your Script is causing the crash or the plugin (make sure to recompile with -d3 flags). Depending on the error you can see if it crashes during executing an FCNPC function or PAWN Code.
If it's related to FCNPC it would probably be best to post it in the FCNPC Thread and also include some code (especially if you have a crashlog that states the last lines executed). Btw the FCNPC Exception gets thrown almost everytime the Server crashes, regardless of the reason of the crash. So this doesn't neccessarily mean it's FCNPC that caused the crash. |