Eu peguei uma base de criar veнculos mas os players conseguem criar diversos veiculos, e apуs eu dar /respawn em meus comandos de admin os carros nгo sгo destruidos, alguem pode me ajudar a adaptar isto ao "meu" code ?
PHP код:
new VehicleNames[212][] =
{
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}
};
//Final do GM\\
CMD:car(playerid, params[])
{
new String[ 60 ],
Float:Pos[ 4 ],
veiculo[60],
cor[2]
;
if(sscanf(params, "s[60]dd", veiculo, cor[0], cor[1])) return SendClientMessage(playerid, -1, "* Uso й /car [ nome veнculo ], COr 1, Cor 2");
new vehicle = GetVehicleModelIDFromName(veiculo);
if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, -1, "* O nome nгo foi encontrado.");
GetPlayerFacingAngle(playerid, Pos[ 3 ]);
GetPlayerPos(playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]);
if(IsPlayerInAnyVehicle(playerid) == 1)
{
GetXYInFrontOfPlayer(playerid, Pos[ 0 ], Pos[ 1 ], 8);
}
else
{
GetXYInFrontOfPlayer(playerid, Pos[ 0 ], Pos[ 1 ], 5);
}
new veh = CreateVehicle(vehicle, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ], Pos[ 3 ]+90, cor[0], cor[1], -1);
LinkVehicleToInterior(veh, GetPlayerInterior(playerid));
format(String, sizeof(String), "* Vocк criou o veнculo %s", VehicleNames[vehicle - 400]);
SendClientMessage(playerid, -1, String);
return 1;
}
GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if(strfind(VehicleNames[i], vname, true) != -1)
return i + 400;
}
return -1;
}
stock GetXYInFrontOfPlayer(playerid, &Float:x2, &Float:y2, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x2, y2, a);
GetPlayerFacingAngle(playerid, a);
if(GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x2 += (distance * floatsin(-a, degrees));
y2 += (distance * floatcos(-a, degrees));
}