if (strcmp ("/nrg", cmdtext, true,10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,">> NRG - 500 Spawned!"); GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); GetPlayerFacingAngle(playerid, Float:Angle); CreateVehicle(522, X, Y, Z + 2.0, Angle + 90.0, -1, -1, 5000); return 1;
if (strcmp ("/Hydra", cmdtext, true,10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,">> Hydra Spawned!"); GetPlayerPos(playerid, Float:X, Float:Y, Float:Z); GetPlayerFacingAngle(playerid, Float:Angle); CreateVehicle(520, Float: X, Float: Y, Float: Z + 2.0, Angle + 90.0, -1, -1, 5000); return 1; }
new Float:x,Float:y,Float:z,Float:Angle;
new Float:X,FloatY,Float:Z,Float:Angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Angle);
new Float:X, Float:Y, Float:Z, Float:Angle;
if (strcmp ("/nrg", cmdtext, true,10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,">> NRG - 500 Spawned!"); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Angle); CreateVehicle(522, X, Y, Z + 2.0, Angle, + 90.0, -1, -1, 5000); return 1;
Код:
new Float:X, Float:Y, Float:Z, Float:Angle; Код:
if (strcmp ("/nrg", cmdtext, true,10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,">> NRG - 500 Spawned!"); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, Angle); CreateVehicle(522, X, Y, Z + 2.0, Angle, + 90.0, -1, -1, 5000); return 1; |