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[Map] Grove Street Mayhem! :-) - Printable Version

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+---- Thread: [Map] Grove Street Mayhem! :-) (/showthread.php?tid=634025)

Pages: 1 2


Grove Street Mayhem! :-) - ProBro - 11.05.2017

Images :-




[img]http://i.imgur.com/YL5xp5S.png[img]



Video :-

https://www.youtube.com/watch?v=ufXT...ature=youtu.be

MAP :-

Code:
/*==============================================================================
MAP Grove Street Mayhem
==============================================================================*/
CreateObject(1329,2479.3000000,-1652.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (1)
CreateObject(1329,2480.0000000,-1652.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (2)
CreateObject(1236,2479.6001000,-1653.0000000,13.8000000,0.0000000,0.0000000,320.0000000); //object(rcyclbank01) (1)
CreateObject(5130,2491.6006000,-1676.9004000,15.3000000,0.0000000,0.0000000,47.9990000); //object(imcompstrs02) (1)
CreateObject(3864,2511.1006000,-1671.0996000,18.5000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (1)
CreateObject(3864,2485.3000000,-1652.0000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (2)
CreateObject(18248,2440.9004000,-1646.9004000,34.3000000,0.0000000,0.0000000,55.9970000); //object(cuntwjunk01) (1)
CreateObject(14877,2498.3999000,-1649.1000000,14.5000000,0.0000000,0.0000000,92.0000000); //object(michelle-stairs) (1)
CreateObject(3391,2472.5000000,-1678.9000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol2_) (1)
CreateObject(18620,2476.7998000,-1662.5000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(w_town_11_a) (1)
CreateObject(16783,2476.3999000,-1661.9000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(des_detailbit06) (1)
CreateObject(3564,2507.9004000,-1686.0000000,14.2000000,0.0000000,0.0000000,335.9950000); //object(lastran1_la01) (1)
CreateObject(2980,2535.3999000,-1714.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_bandit10) (1)
CreateObject(2127,2538.8000000,-1709.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_k1_fridge_unit) (1)
CreateObject(1426,2492.1001000,-1657.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_scaffold) (1)
CreateObject(10381,2514.1001000,-1732.1000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (1)
CreateObject(10381,2552.8000000,-1690.7000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (3)
CreateObject(10381,2552.8000000,-1634.4000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (5)
CreateObject(10381,2512.5000000,-1618.3000000,25.0000000,0.0000000,0.0000000,90.0000000); //object(artgallery_sfs) (6)
CreateObject(10381,2457.1001000,-1619.2000000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (7)
CreateObject(10381,2410.0000000,-1620.7998000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (8)
CreateObject(10381,2380.4004000,-1650.4004000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (9)
CreateObject(10381,2382.5000000,-1709.0000000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (10)
CreateObject(10381,2397.5000000,-1749.8000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (11)
CreateObject(10381,2456.3000000,-1749.6000000,25.0000000,0.0000000,0.0000000,269.9950000); //object(artgallery_sfs) (12)
CreateObject(16778,2494.5000000,-1695.2000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(des_ufosign) (1)
CreateObject(341,2491.8000000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(348,2491.1001000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(370,2493.1001000,-1657.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(2218,2487.3999000,-1656.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(pizzalow) (1)
CreateObject(853,2478.3999000,-1679.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateObject(3092,2492.2000000,-1658.5000000,13.3000000,0.0000000,0.0000000,176.0000000); //object(dead_tied_cop) (1)
CreateObject(3008,2488.7000000,-1644.3000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (1)
CreateObject(3008,2492.5000000,-1659.1000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (2)
CreateObject(3010,2491.3999000,-1659.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (1)
CreateObject(3007,2492.0000000,-1659.3000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1)
CreateObject(2908,2492.3000000,-1659.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(2907,2491.5000000,-1660.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2905,2491.0000000,-1659.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1)
CreateObject(2906,2492.7000000,-1659.8000000,12.4000000,0.0000000,0.0000000,22.0000000); //object(kmb_deadarm) (1)
CreateObject(1428,2490.7000000,-1659.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_ladder) (1)
CreateObject(3279,2430.1001000,-1719.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(1636,2479.1001000,-1672.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1)
CreateObject(9131,2442.5000000,-1664.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,2442.1001000,-1659.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,2442.3999000,-1653.0000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
Created in MTA,Converted from www.convertffs.com

Less Laggy map!

has been tested in samp.


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Anyone?


Re: Grove Street Mayhem! :-) - iLearner - 12.05.2017

6/10.


Re: Grove Street Mayhem! :-) - HeLiOn_PrImE - 12.05.2017

You threw some buildings in there and that's it. You didn't care that they block roads and they go through other objects.
If you want to close grove street in order to make it a deathmatch zone, you can easily script world boundries.

You also placed stairs to help people get on rooftops. You didn't know that you can easily get on those rooftops without any stairs.
Didn't play the game long enough.

It's a very poor piece of work (4/10), but I guess I'll let that slide, since you're a beginner.
Do us a favor and don't bump your topics. They will stay on the 1st page for a few days.
If people don't want to rate your map, it's their choice. You don't need to push it.


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Quote:
Originally Posted by HeLiOn_PrImE
View Post
You threw some buildings in there and that's it. You didn't care that they block roads and they go through other objects.
If you want to close grove street in order to make it a deathmatch zone, you can easily script world boundries.

You also placed stairs to help people get on rooftops. You didn't know that you can easily get on those rooftops without any stairs.
Didn't play the game long enough.

It's a very poor piece of work (4/10), but I guess I'll let that slide, since you're a beginner.
Do us a favor and don't bump your topics. They will stay on the 1st page for a few days.
If people don't want to rate your map, it's their choice. You don't need to push it.
I threw some buildings in there,that would prevent users to go oom(out of map).World boundaries,What's that? I'm a beginner.

I did not place stairs to help people get on rooftops,but to make it a bit decent.

Test it ingame,I'm sureyou will like it. (I hope so)
Thank you btw,I'll try better next time


Re: Grove Street Mayhem! :-) - HeLiOn_PrImE - 12.05.2017

Quote:
Originally Posted by ProBro
View Post
I threw some buildings in there,that would prevent users to go oom(out of map).World boundaries,What's that? I'm a beginner.
https://sampwiki.blast.hk/wiki/SetPlayerWorldBounds
Because this thing exists, closing down maps with objects is unpractical.
So if you want to make a deathmatch map next time, focus on the area itself, not its surroundings.
Those stairs fail at making it decent.

Quote:
Originally Posted by ProBro
View Post
Test it ingame,I'm sureyou will like it. (I hope so)
The benefit of the Map Construction tool is that it saves us from starting a server just to see the map.
I already had a good look at it before posting my comment. My rating still stands.
Rating your own topics with 5 stars will just make you look bad. Don't do that again.


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Quote:
Originally Posted by HeLiOn_PrImE
View Post
https://sampwiki.blast.hk/wiki/SetPlayerWorldBounds
Because this thing exists, closing down maps with objects is unpractical.
So if you want to make a deathmatch map next time, focus on the area itself, not its surroundings.
Those stairs fail at making it decent.


The benefit of the Map Construction tool is that it saves us from starting a server just to see the map.
I already had a good look at it before posting my comment. My rating still stands.
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
I didn't rate my thread ._.


Re: Grove Street Mayhem! :-) - Dignity - 12.05.2017

Quote:
Originally Posted by HeLiOn_PrImE
View Post
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
Who cares about stars still lol


Also it's just a mayhem map, doesn't need to be very realistic


OT:
Nice effort bro! Keep it up, have some rep


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Quote:
Originally Posted by Dignity
View Post
Who cares about stars still lol


Also it's just a mayhem map, doesn't need to be very realistic


OT:
Nice effort bro! Keep it up, have some rep
Thanks mate,I really appreciate it.
^_^


Re: Grove Street Mayhem! :-) - Jpzz - 12.05.2017

Good one, use sa-mp map editor I think it'll make your mapping easier


Re: Grove Street Mayhem! :-) - HeLiOn_PrImE - 12.05.2017

Quote:
Originally Posted by Dignity
View Post
Also it's just a mayhem map, doesn't need to be very realistic
OT:
Nice effort bro! Keep it up, have some rep
I didn't ask for it to be realistic.
I was just saying that since players can be prevented from exiting the map by script, there's no point in focusing on the arena's surroundings.
Next time he can focus more on the arena itself. Maybe build some barricades, or whatever.

Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.
Quote:
Originally Posted by Jpzz
View Post
Good one, use sa-mp map editor I think it'll make your mapping easier
This. MTA is obsolete by now. By using a SA-MP editor, you have access to all the objects, plus more features.


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Quote:
Originally Posted by HeLiOn_PrImE
View Post
I didn't ask for it to be realistic.
I was just saying that since players can be prevented from exiting the map by script, there's no point in focusing on the arena's surroundings.
Next time he can focus more on the arena itself. Maybe build some barricades, or whatever.

Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.

This. MTA is obsolete by now. By using a SA-MP editor, you have access to all the objects, plus more features.
Yes mate,You were rude af.

I appreciate you helping me so much

Can anyone give me sa-mp editor link?


Re: Grove Street Mayhem! :-) - Astralis - 12.05.2017

Quote:
Originally Posted by ProBro
View Post
Yes mate,You were rude af.

I appreciate you helping me so much

Can anyone give me sa-mp editor link?
https://sampforum.blast.hk/showthread.php?tid=282801

I would suggest avoiding duplicate objects in the future especially if they are big. I'm talking about those buildings around. Anyway, keep it up!


Re: Grove Street Mayhem! :-) - HeLiOn_PrImE - 12.05.2017

Or this: https://sampforum.blast.hk/showthread.php?tid=554805

Very similar to MTA.


Re: Grove Street Mayhem! :-) - ProBro - 12.05.2017

Quote:
Originally Posted by Astralis
View Post
https://sampforum.blast.hk/showthread.php?tid=282801

I would suggest avoiding duplicate objects in the future especially if they are big. I'm talking about those buildings around. Anyway, keep it up!
Quote:
Originally Posted by HeLiOn_PrImE
View Post
Thank you Friends! It helped very much! This is awsome!


Re: Grove Street Mayhem! :-) - SamiLeo - 13.05.2017

if its a TDM/DM map i'd say its decent (7/10) but if its a map for roleplay purposes bruh (0/10)
keep using MTA for now after u master it move to JernijL's


Re: Grove Street Mayhem! :-) - ProBro - 13.05.2017

Quote:
Originally Posted by SamiLeo
View Post
if its a TDM/DM map i'd say its decent (7/10) but if its a map for roleplay purposes bruh (0/10)
keep using MTA for now after u master it move to JernijL's
Thank you


Re: Grove Street Mayhem! :-) - Dignity - 16.05.2017

Quote:
Originally Posted by HeLiOn_PrImE
View Post
Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.
if there's one thing I learned from dealing with newbies in any subject, its that being a dick isn't going to motivate them to improve, rather make them stray away from accepting constructive feedback


Re: Grove Street Mayhem! :-) - Azhar - 16.05.2017

Not bad, Gj


Re: Grove Street Mayhem! :-) - HeLiOn_PrImE - 16.05.2017

Quote:
Originally Posted by Dignity
View Post
if there's one thing I learned from dealing with newbies in any subject, its that being a dick isn't going to motivate them to improve, rather make them stray away from accepting constructive feedback
Noted. I guess I had a poor choice of words when I gave my feedback. I'll try to be better.