/*============================================================================== MAP Grove Street Mayhem ==============================================================================*/ CreateObject(1329,2479.3000000,-1652.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (1) CreateObject(1329,2480.0000000,-1652.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (2) CreateObject(1236,2479.6001000,-1653.0000000,13.8000000,0.0000000,0.0000000,320.0000000); //object(rcyclbank01) (1) CreateObject(5130,2491.6006000,-1676.9004000,15.3000000,0.0000000,0.0000000,47.9990000); //object(imcompstrs02) (1) CreateObject(3864,2511.1006000,-1671.0996000,18.5000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (1) CreateObject(3864,2485.3000000,-1652.0000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (2) CreateObject(18248,2440.9004000,-1646.9004000,34.3000000,0.0000000,0.0000000,55.9970000); //object(cuntwjunk01) (1) CreateObject(14877,2498.3999000,-1649.1000000,14.5000000,0.0000000,0.0000000,92.0000000); //object(michelle-stairs) (1) CreateObject(3391,2472.5000000,-1678.9000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol2_) (1) CreateObject(18620,2476.7998000,-1662.5000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(w_town_11_a) (1) CreateObject(16783,2476.3999000,-1661.9000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(des_detailbit06) (1) CreateObject(3564,2507.9004000,-1686.0000000,14.2000000,0.0000000,0.0000000,335.9950000); //object(lastran1_la01) (1) CreateObject(2980,2535.3999000,-1714.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_bandit10) (1) CreateObject(2127,2538.8000000,-1709.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_k1_fridge_unit) (1) CreateObject(1426,2492.1001000,-1657.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_scaffold) (1) CreateObject(10381,2514.1001000,-1732.1000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (1) CreateObject(10381,2552.8000000,-1690.7000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (3) CreateObject(10381,2552.8000000,-1634.4000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (5) CreateObject(10381,2512.5000000,-1618.3000000,25.0000000,0.0000000,0.0000000,90.0000000); //object(artgallery_sfs) (6) CreateObject(10381,2457.1001000,-1619.2000000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (7) CreateObject(10381,2410.0000000,-1620.7998000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (8) CreateObject(10381,2380.4004000,-1650.4004000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (9) CreateObject(10381,2382.5000000,-1709.0000000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (10) CreateObject(10381,2397.5000000,-1749.8000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (11) CreateObject(10381,2456.3000000,-1749.6000000,25.0000000,0.0000000,0.0000000,269.9950000); //object(artgallery_sfs) (12) CreateObject(16778,2494.5000000,-1695.2000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(des_ufosign) (1) CreateObject(341,2491.8000000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(2) CreateObject(348,2491.1001000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(3) CreateObject(370,2493.1001000,-1657.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(4) CreateObject(2218,2487.3999000,-1656.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(pizzalow) (1) CreateObject(853,2478.3999000,-1679.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1) CreateObject(3092,2492.2000000,-1658.5000000,13.3000000,0.0000000,0.0000000,176.0000000); //object(dead_tied_cop) (1) CreateObject(3008,2488.7000000,-1644.3000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (1) CreateObject(3008,2492.5000000,-1659.1000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (2) CreateObject(3010,2491.3999000,-1659.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (1) CreateObject(3007,2492.0000000,-1659.3000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1) CreateObject(2908,2492.3000000,-1659.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1) CreateObject(2907,2491.5000000,-1660.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1) CreateObject(2905,2491.0000000,-1659.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1) CreateObject(2906,2492.7000000,-1659.8000000,12.4000000,0.0000000,0.0000000,22.0000000); //object(kmb_deadarm) (1) CreateObject(1428,2490.7000000,-1659.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_ladder) (1) CreateObject(3279,2430.1001000,-1719.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1) CreateObject(1636,2479.1001000,-1672.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1) CreateObject(9131,2442.5000000,-1664.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1) CreateObject(9131,2442.1001000,-1659.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2) CreateObject(9131,2442.3999000,-1653.0000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
You threw some buildings in there and that's it. You didn't care that they block roads and they go through other objects.
If you want to close grove street in order to make it a deathmatch zone, you can easily script world boundries. You also placed stairs to help people get on rooftops. You didn't know that you can easily get on those rooftops without any stairs. Didn't play the game long enough. It's a very poor piece of work (4/10), but I guess I'll let that slide, since you're a beginner. Do us a favor and don't bump your topics. They will stay on the 1st page for a few days. If people don't want to rate your map, it's their choice. You don't need to push it. |
I threw some buildings in there,that would prevent users to go oom(out of map).World boundaries,What's that? I'm a beginner.
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https://sampwiki.blast.hk/wiki/SetPlayerWorldBounds
Because this thing exists, closing down maps with objects is unpractical. So if you want to make a deathmatch map next time, focus on the area itself, not its surroundings. Those stairs fail at making it decent. The benefit of the Map Construction tool is that it saves us from starting a server just to see the map. I already had a good look at it before posting my comment. My rating still stands. Rating your own topics with 5 stars will just make you look bad. Don't do that again. |
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
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Who cares about stars still lol
Also it's just a mayhem map, doesn't need to be very realistic OT: Nice effort bro! Keep it up, have some rep |
Also it's just a mayhem map, doesn't need to be very realistic
OT: Nice effort bro! Keep it up, have some rep |
Good one, use sa-mp map editor I think it'll make your mapping easier
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I didn't ask for it to be realistic.
I was just saying that since players can be prevented from exiting the map by script, there's no point in focusing on the arena's surroundings. Next time he can focus more on the arena itself. Maybe build some barricades, or whatever. Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything. This. MTA is obsolete by now. By using a SA-MP editor, you have access to all the objects, plus more features. |
Yes mate,You were rude af.
I appreciate you helping me so much Can anyone give me sa-mp editor link? |
https://sampforum.blast.hk/showthread.php?tid=282801
I would suggest avoiding duplicate objects in the future especially if they are big. I'm talking about those buildings around. Anyway, keep it up! |
if its a TDM/DM map i'd say its decent (7/10) but if its a map for roleplay purposes bruh (0/10)
keep using MTA for now after u master it move to JernijL's |
Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.
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if there's one thing I learned from dealing with newbies in any subject, its that being a dick isn't going to motivate them to improve, rather make them stray away from accepting constructive feedback
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