Why it is not saving -
akib - 10.05.2017
Hi,
I am making a faction system that give salary automatically after 1 week.
I used gettime() function.
But when save player data it didn't save if PlayerSalary = gettime();
But when I do PlayerSalary = 1400; it saves
what is the problem :/ ?
Codes:
Job Code:
Код:
CMD:givefirefighterjob(playerid, params[])
{
new string[256],year,month,day;
getdate(year, month, day);
format(string, sizeof string, "%d/%s%d/%s%d", day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
if(PlayerJob[playerid] == 8)
{
new salary[MAX_PLAYERS];
salary[playerid] = gettime() + 604800;;
new targetid,pName[MAX_PLAYER_NAME];
if(sscanf(params,"u", targetid)) return SendClientMessage(playerid,COLOR_RED , "Correct Usage: /givefirefighterjob [Playerid]");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid,COLOR_RED,"Player not connected.");
GetPlayerName(targetid,pName,sizeof(pName));
new msg[126],lName[MAX_PLAYERS];
GetPlayerName(playerid,lName,sizeof(lName));
format(msg,sizeof(msg),"{FFFF00}[FireFighter]{FFFFFF}You are now a firefighter. Job given by fire department leader %s.",lName);
PlayerJob[targetid] = 7;
SendClientMessage(targetid,COLOR_GREEN,msg);
new msg2[126];
format(msg2,sizeof(msg2),"{FFFF00}[FireFighter]{FFFFFF}You given firefighter job to %s",pName);
SendClientMessage(playerid,COLOR_GREEN,msg2);
JobSalary[playerid] =78684883; //salary[playerid];//1495012028;
new job[126];
format(job,sizeof(job),"Your Job Code Is %i | Saray at : %i",PlayerJob[targetid],JobSalary[playerid]);
SendClientMessage(targetid,COLOR_GREEN,job);
//PlayerInfo[targetid][JobSalary] = gettime()+604800;
SaveUser(playerid);
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FF0000}[Insufficient]{FFFFFF}You don't have sufficient power to use this command.");
}
return 1;
}
My SaveUser code:
Код:
forward SaveUser(playerid);
public SaveUser(playerid)
{
new float:x,float:y,float:z;
GetPlayerPos(playerid,x,y,z);
new float:health,float:armour;
GetPlayerHealth(playerid,health);
GetPlayerArmour(playerid,armour);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"BankCash",BankCash[playerid]);
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Helmets",Helmets[playerid]);
INI_WriteInt(File,"Vests",Vests[playerid]);
INI_WriteInt(File,"Medikits",Medikits[playerid]);
INI_WriteInt(File,"Job",PlayerJob[playerid]);
INI_WriteFloat(File,"Health",health); //This is a float, you need to use INI_WriteFloat
INI_WriteFloat(File,"Armour",armour); //This is a float, you need to use INI_WriteFloat
INI_WriteInt(File,"Mats",PlayerInfo[playerid][pMats]);
INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
INI_WriteInt(File,"JobSalaryate",JobSalary[playerid]);
INI_WriteInt(File,"JobLevel",PlayerInfo[playerid][JobLevel]);
INI_WriteFloat(File,"PosX",x); //This is a float, you need to use INI_WriteFloat
INI_WriteFloat(File,"PosY",y); //This is a float, you need to use INI_WriteFloat
INI_WriteFloat(File,"PosZ",z); //This is a float, you need to use INI_WriteFloat
INI_Close(File);
SendClientMessage(playerid,COLOR_LIGHTBLUE,"Data saved!");
return 1;
}
where is the problem?
and requesting for solve it