new OnDutyPD[MAX_PLAYERS] = 1;
SendMessageToCopsBackup(OnDutyPD,Float:xback, Float:yback, Float:zback,COLOR,msg);
stock SendMessageToCopsBackup(OnDutyPD,Float:xback, Float:yback, Float:zback,color,text[]) // This line i'm getting a warning
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(playerDB[i][job]==1)
{
if(OnDutyPD[i]==1)
{
SendClientMessage(i,color,text);
SetPlayerCheckpoint(i, xback, yback, zback, 3.0);
return 1;
}
}
}
}
}
new OnDutyPD[MAX_PLAYERS] = 1; |
stock SendMessageToCopsBackup(Float:xback, Float:yback, Float:zback,color,text[]) // This line i'm getting a warning
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(playerDB[i][job]==1)
{
if(OnDutyPD[i]==1)
{
SendClientMessage(i,color,text);
SetPlayerCheckpoint(i, xback, yback, zback, 3.0);
return 1;
}
}
}
}
}
undefined symbol "OnDutyPD" |
if(OnDutyPD[i]==1) // THIS LINE
{
SendClientMessage(i,color,text);
SetPlayerCheckpoint(i, xback, yback, zback, 3.0);
return 1;
}
new OnDutyPD[MAX_PLAYERS] = 1; |