stock GotoHouseForPlayer(propid, playerid)
{
new ID = propid;
if(HouseInfo[ID][HouseExists] == 0)
{
SendClientMessage(playerid, 0xFF0000AA, "This house does not exists!");
}
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid, HouseInfo[ID][HouseX], HouseInfo[ID][HouseY], HouseInfo[ID][HouseZ]);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, 0xFFFF00, "* You have teleported to your house.");
return 1;
}
stock SpawnPlayerHome(propid, playerid)
{
new ID = propid;
if(HouseInfo[ID][HouseExists] == 0) return SendClientMessage(playerid, 0xFF0000AA, "This house does not exists!");
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid, HouseInfo[ID][HouseX], HouseInfo[ID][HouseY], HouseInfo[ID][HouseZ]);
SetPlayerInterior(playerid, 0);
return 1;
}
enum houseinfo
{
Float:HouseX,
Float:HouseY,
Float:HouseZ,
Float:HouseiX,
Float:HouseiY,
Float:HouseiZ,
Housei,
HouseIsBought,
HouseExists,
HouseOwner[MAX_PLAYER_NAME],
HouseValue,
HouseLocked,
HousePickup,
}
new HouseInfo[MAX_HOUSES][houseinfo]; //CarInfo
I just tried your code and it doesn't give me any warning.Double check the line numbers.
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