Damage System -
Hreesang - 05.05.2017
This is my first filterscript I made, I got the idea from LS-RP damage system and then I tried to code that system, hope you enjoy this one.
I've found a bug if the dialog characters reached 1000+ it'll be cutten, if you found something else then you could reply on this thread. And also please, do not re-release and claim this as yours.
Pict:
Credits: Hreesang, LS-RP (idea)
Somebody re-edited this script, here's the link (recommended for whoever wants to put this in their roleplay gamemode):
https://forum.sa-mp.com/showpost.php...6&postcount=27
Re: Damage System -
XxFiGhteRXx - 05.05.2017
Nice Work
Re: Damage System -
MattL019 - 06.05.2017
This is a very well scripted damage system and works perfectly. Useful to reference from the code as learning points. Thank you for sharing this!
+rep
Re: Damage System -
Wolfe - 07.05.2017
The reason you're getting cut off on the text is because of big the character array is.
Код:
str[1000], str1[500], count = 0, name[MAX_PLAYER_NAME];
str[1000] should be str[4096] or whatever because in the samp limits;
https://sampwiki.blast.hk/wiki/Limits
You can only have up to 4096 characters in the information of a dialog. So that should fix your problem with that.
Re: Damage System -
NealPeteros - 07.05.2017
I had a script like this for 3 months, never wanted anyone who had the same as mine to release it. I liked it to become a mystery.
I apologize for being such a greedy man (xD)
EDIT: I could suggest you to be more unique rather than just copying the
whole idea from LS:RP, although it's a cool one, players won't find it original
Re: Damage System -
Hreesang - 07.05.2017
Thank you guys for the positive comments
Quote:
Originally Posted by Wolfe
The reason you're getting cut off on the text is because of big the character array is.
Код:
str[1000], str1[500], count = 0, name[MAX_PLAYER_NAME];
str[1000] should be str[4096] or whatever because in the samp limits;
https://sampwiki.blast.hk/wiki/Limits
You can only have up to 4096 characters in the information of a dialog. So that should fix your problem with that.
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I been tried it before, but it's showing;
Код:
Header size: 1084 bytes
Code size: 31096 bytes
Data size: 24016472 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4840 cells (19360 bytes)
Total requirements:24065036 bytes
And when I type the cmd In-Game, it's shown SERVER: Unknown Command, so I replaced it to 1000.
Quote:
Originally Posted by Arthur Kane
Your script doesn't work.
It returns at least 30 "variable shadows a variable at a preceding level". There are also warnings showing from inside /y_ini includes.
Specifically the ShowDamages.
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You've included the same variable at your gamemode, try to change it in your gamemode or in the filterscript.
Quote:
Originally Posted by NealPeteros
I had a script like this for 3 months, never wanted anyone who had the same as mine to release it. I liked it to become a mystery.
I apologize for being such a greedy man (xD)
EDIT: I could suggest you to be more unique rather than just copying the whole idea from LS:RP, although it's a cool one, players won't find it original
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I found myself bored then decided to code this filterscript (xD)
Re: Damage System -
Legitness - 07.05.2017
I was looking for this! thanks
Re: Damage System -
NealPeteros - 07.05.2017
Quote:
Originally Posted by Legitness
I was looking for this! thanks
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See my point?
Re: Damage System -
XBrianX - 07.05.2017
Quote:
Originally Posted by NealPeteros
I had a script like this for 3 months, never wanted anyone who had the same as mine to release it. I liked it to become a mystery.
I apologize for being such a greedy man (xD)
EDIT: I could suggest you to be more unique rather than just copying the whole idea from LS:RP, although it's a cool one, players won't find it original
|
Welcome to the real world kiddo
Re: Damage System -
NealPeteros - 08.05.2017
Quote:
Originally Posted by XBrianX
Welcome to the real world kiddo
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Peace out!