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[Ajuda] HIERARQUIA ORG - Printable Version

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+---- Thread: [Ajuda] HIERARQUIA ORG (/showthread.php?tid=633386)



HIERARQUIA ORG - Dimbalada - 30.04.2017

Fiz um sistema de hierarquia da Organizaзгo ai fiz um da BOPE Pro lider ficar ciente de quem loga e quem n loga e quem ta setado de q ai vai atй o level 5 mas n ta salvando o cargo e na bope n tem tipo exemplo
Код:
pRadinho ,
 pFogueiteiro etc..
na bope e so pBOPE level 1 pbope level 2 atй o 5

PHP код:
#define         DIALOG_INFOORG                1697
dcmd(infoorgcmdtext);
//-------------------------------------------------------------------------------------------------------------------
if(dialogid == DIALOG_INFOORG)
{
  if(
response)
    {
        new 
gStr[128], info[2048];
        if(
listitem == 0)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[i][pAdmin] > && Player[i][pBOPE] == Player[i][pEXT] == Player[i][pPM])
                  {
                      
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                      
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Administradores da Comunidade"info,"Ok","Voltar");
            return 
1;
        }
        if(
listitem == 1)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[playerid][pBOPE] >= && Player[i][pBOPE] ==  Player[playerid][pBOPE])
                  {
                      
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                      
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Coronel da BOPE"info,"Ok","Voltar");
            return 
1;
        }
        if(
listitem == 2)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[i][pBOPE] >= && Player[i][pBOPE] ==  Player[playerid][pBOPE])
                  {
                      
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                      
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Major"info"Ok","Voltar");
            return 
1;
        }
        if(
listitem == 3)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[i][pBOPE] >= && Player[i][pBOPE] ==  Player[playerid][pBOPE])
                  {
                           
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                          
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Sargento"info,"Ok","Voltar");
            return 
1;
        }
        if(
listitem == 4)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[i][pBOPE] >= && Player[i][pBOPE] ==  Player[playerid][pBOPE])
                  {
                      
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                      
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Cabo",info,"Ok","Voltar");
            return 
1;
        }
        if(
listitem == 5)
        {
            for(new 
iMAX_PLAYERSi++)
              {
                  if(
Player[i][pBOPE] >= && Player[i][pBOPE] ==  Player[playerid][pBOPE])
                  {
                      
format(gStrsizeof(gStr), "{ff0000}» {ffffff}%s\n"getPName(i));
                      
strcat(infogStr);
                  }
              }
            
strcat(info" ");
            
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST,"{ff0000}» {ffffff}Recruta"info,"Ok","Voltar");
        }
    }
    return 
1;
}
dcmd_infoorg(playeridparams[])
{
#pragma unused params
ShowPlayerDialog(playeridDIALOG_INFOORGDIALOG_STYLE_LIST"{6B0C0C}» {FFFFFF}Info Organizaзгo BOPE""Administradores\nCoronel da BOPE\nMajor\nSargento\nCabo\nRecruta""Escolher""Voltar");
return 
1;




Re: HIERARQUIA ORG - Bruno13 - 30.04.2017

Nгo ta salvando? Entгo porque nгo postou o salvamento?


Re: HIERARQUIA ORG - Dimbalada - 30.04.2017

pq nгo tem mano tipo bagulho da bope e So
Quote:

pBOPE

nгo e igual a de facзгo que cada cargo tem um salvamento