if(GetPlayerVirtualWorld(playerid) == 6 && twofoursevenrobbed6 == 0) {
new robbber[30];
new pcol = GetPlayerColor(playerid);
GetPlayerName(playerid,robbber,30);
new plwl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl +4);
robbingstore[playerid] =20;
twofoursevenrobbed6 = 240;
SendClientMessage(playerid,0x00C7FFAA,"Starting robbery. The Police have been advised and will be dispatched to this store");
SendClientMessage(playerid,0x00C7FFAA,"Stay in the checkpoint to complete the robbery...");
plwl = GetPlayerWantedLevel(playerid);
if(gTeam[playerid] == TEAM_AGENT || TEAM_NEO || TEAM_SMITH)
GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl =0);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|");
format(string, sizeof(string), "(24/7 STORE ROBBERY) Wanted Level %d",plwl);
SendClientMessage(playerid,pcol,string);
commitedcrimerecently[playerid] +=120;
if(robberrank[playerid] <=39) {
SendClientMessage(playerid,COLOR_WHITE,"Your robbing skill level has been increased. Type /robskill for more info");
robberrank[playerid] +=1;
}
printf("%s(%d) has started a 24/7 robbery in Spiny Bed",robbber,playerid);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(LawEnforcementRadio[i] == 1) {
new string1[256];
new string2[256];
format(string1, sizeof(string1), "DISPATCH: (STORE ROBBERY IN PROGRESS) Suspect: %s(%d)", robbber,playerid);
format(string2, sizeof(string2), "ALL UNITS: Please respond to the 24/7 store in Spiny Bed and arrest %s(%d)", robbber,playerid);
SendClientMessage(i, COLOR_ROYALBLUE, string1);
SendClientMessage(i, COLOR_ROYALBLUE, string2);
}
}
}
}
}
return 1;
}
plwl = GetPlayerWantedLevel(playerid);
if(gTeam[playerid] == TEAM_AGENT)
SetPlayerWantedLevel(playerid, plwl =0);
if(gTeam[playerid] == TEAM_NEO)
GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl =0);
if(gTeam[playerid] == TEAM_SMITH)
GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl =0);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|");
format(string, sizeof(string), "(CASINO ROBBERY) Wanted Level %d",plwl);
SendClientMessage(playerid,pcol,string);
GivePlayerMoney(playerid, mrand);
RobbedCasRecent[playerid] =1;
oscore = GetPlayerScore(playerid);
SetPlayerScore(playerid, oscore +1);
FourDragsRobbed =1;
if(robberrank[playerid] >=20 && robberrank[playerid] <=29) {
SendClientMessage(playerid,COLOR_WHITE,"Your robbing skill level has been increased. Type /robskill for more info");
robberrank[playerid] +=1;
}
|
Originally Posted by Avenue
Post in the topic of the lvrcr GM..
|
if(GetPlayerVirtualWorld(playerid) == 6 && twofoursevenrobbed6 == 0) {
new robbber[30];
new pcol = GetPlayerColor(playerid);
GetPlayerName(playerid,robbber,30);
new plwl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl +4);
robbingstore[playerid] =20;
twofoursevenrobbed6 = 240;
SendClientMessage(playerid,0x00C7FFAA,"Starting robbery. The Police have been advised and will be dispatched to this store");
SendClientMessage(playerid,0x00C7FFAA,"Stay in the checkpoint to complete the robbery...");
plwl = GetPlayerWantedLevel(playerid);
GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, plwl =0);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|");
format(string, sizeof(string), "(24/7 STORE ROBBERY) Wanted Level %d",plwl);
SendClientMessage(playerid,pcol,string);
commitedcrimerecently[playerid] +=120;
if(robberrank[playerid] <=39) {
SendClientMessage(playerid,COLOR_WHITE,"Your robbing skill level has been increased. Type /robskill for more info");
robberrank[playerid] +=1;
}
printf("%s(%d) has started a 24/7 robbery in Spiny Bed",robbber,playerid);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(gTeam[playerid] == TEAM_AGENT || gTeam[playerid] == TEAM_NEO ) {
SetPlayerWantedLevel(playerid, plwl -4);
return 1;
}
if(LawEnforcementRadio[i] == 1) {
new string1[256];
new string2[256];
format(string1, sizeof(string1), "DISPATCH: (STORE ROBBERY IN PROGRESS) Suspect: %s(%d)", robbber,playerid);
format(string2, sizeof(string2), "ALL UNITS: Please respond to the 24/7 store in Spiny Bed and arrest %s(%d)", robbber,playerid);
SendClientMessage(i, COLOR_ROYALBLUE, string1);
SendClientMessage(i, COLOR_ROYALBLUE, string2);
}
}
}
}
}
return 1;