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sscanf u and isplayerconnected - Printable Version

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+--- Thread: sscanf u and isplayerconnected (/showthread.php?tid=633009)



sscanf u and isplayerconnected - pelican1 - 23.04.2017

hi,

when i use u for a playerid or a name do i need to check after IsPlayerConnected and INVALID_PLAYER_ID

Thanks


Re: sscanf u and isplayerconnected - GoldenLion - 23.04.2017

They will both work because when the player is not connected it will return 65535 (INVALID_PLAYER_ID), but it looks better if you check if the playerid is INVALID_PLAYER_ID.