[Map] RODEO DISTRICT - Printable Version
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RODEO DISTRICT -
AMBROGIO - 19.04.2017
RODEO DISTRICT
Re: RODEO DISTRICT -
Spydah - 27.04.2017
Hot as fuck man!
Re: RODEO DISTRICT -
AMBROGIO - 28.04.2017
Thanks
Re: RODEO DISTRICT -
StrikerZ - 28.04.2017
Cool
Re: RODEO DISTRICT -
Warr3n - 30.04.2017
Hey, sorry to be a pain but how exactly do I implement the textures?
The default object load into my editor but for some reason the textures don't.
Thank you.
Re: RODEO DISTRICT -
HeLiOn_PrImE - 30.04.2017
Quote:
Originally Posted by Warr3n
Hey, sorry to be a pain but how exactly do I implement the textures?
The default object load into my editor but for some reason the textures don't.
Thank you.
|
what editor are you using?
Re: RODEO DISTRICT -
Jpzz - 30.04.2017
Quote:
Originally Posted by Warr3n
Hey, sorry to be a pain but how exactly do I implement the textures?
The default object load into my editor but for some reason the textures don't.
Thank you.
|
It'll not appear in map construction. Those codes are not supported there if you're using that.
Re: RODEO DISTRICT -
Warr3n - 01.05.2017
Quote:
what editor are you using?
|
I'am using the map construction editor.
Can you please suggest what is best for textures maps.
Thank you.
Re: RODEO DISTRICT -
HeLiOn_PrImE - 01.05.2017
Map Construction is good if you want to know what textures are present on objects.
But as Jpzz told you above, you can't use it to retexture objects.
The best tool for retexturing objects is the Texture Studio developed by Pottus.
You can also use the wiki to learn how retexturing works and do it manually. I did Blake Island like that, without using any direct tool.