OnPlayerEnterDynamicArea - Printable Version
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+--- Thread: OnPlayerEnterDynamicArea (
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OnPlayerEnterDynamicArea -
OwlIT - 03.04.2017
Is this callback triggered when a player inside a vehicle enters in a dynamic area? If yes, I don't know why it doesn't work for me.
Код:
//Callback
public OnPlayerEnterDynamicArea(playerid, areaid)
{
new
i;
lastPlayerAreaID[playerid] = areaid;
i = Streamer_GetIntData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID) - HOUSE_MAGIC;
if(0 <= i < MAX_HOUSES)
{
if(HouseInfo[i][hPrice] != 0 && HouseInfo[i][hOwnerID] != -1 && !IsPlayerInCheckpoint(playerid))
SetPlayerCheckpoint(playerid, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ], 2.0);
localCheckPointType[playerid] = TYPE_HOUSE;
localCheckPointID[playerid] = i;
return 1;
}
return 1;
}
//Creation
HouseInfo[id][hEnterArea] = CreateDynamicSphere(HouseInfo[id][hEnterX], HouseInfo[id][hEnterY], HouseInfo[id][hEnterZ], 1.5, HouseInfo[id][hVW], HouseInfo[id][hEnterInt]);
Streamer_SetIntData(STREAMER_TYPE_AREA, HouseInfo[id][hEnterArea], E_STREAMER_EXTRA_ID, id + HOUSE_MAGIC);
All works fine when the player is outside a vehicle.
Re: OnPlayerEnterDynamicArea -
OwlIT - 04.04.2017
Anyone?
Re: OnPlayerEnterDynamicArea -
Toroi - 04.04.2017
I try to comprehend your code but it seems like I'm kinda stupid. Where are you checking if the player is entering the respective
areaid?
Re: OnPlayerEnterDynamicArea -
OwlIT - 04.04.2017
Quote:
Originally Posted by Troydere
I try to comprehend your code but it seems like I'm kinda stupid. Where are you checking if the player is entering the respective areaid?
|
Код:
i = Streamer_GetIntData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID) - HOUSE_MAGIC;
if(0 <= i < MAX_HOUSES)
Here.
Re: OnPlayerEnterDynamicArea -
Vin Diesel - 04.04.2017
I think this is house system related.
Re: OnPlayerEnterDynamicArea -
DRIFT_HUNTER - 04.04.2017
Just send client message when player enters dynamic area (before any check's)