Preventing textdraw resolution problem? -
DuyDang2412 - 03.04.2017
Hello guys, I see that some servers have their tips/tricks to prevent the textdraw resolution problem, their textdraws display well in all resolutions and I really want to know the way they do it, can somebody please tell me?
Thanks in advanced.
Re: Preventing textdraw resolution problem? -
Vince - 03.04.2017
Use only whole numbers for the coordinates. GetPlayerCameraAspectRatio may also have been used.
Re: Preventing textdraw resolution problem? -
DuyDang2412 - 03.04.2017
I think if I don't use decimals, the coordinates would be different from the original and of course, it won't display well.
Re: Preventing textdraw resolution problem? -
DRIFT_HUNTER - 03.04.2017
Quote:
Originally Posted by Vince
Use only whole numbers for the coordinates. GetPlayerCameraAspectRatio may also have been used.
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From wiki:
pawn Код:
The return value of this function represents the value of the "widescreen" option in the game's display settings, not the actual aspect ratio of the player's display.
As far as i know nobody changes that option, and by default its off if im not wrong (meaning it will return 5:4).
Re: Preventing textdraw resolution problem? -
DuyDang2412 - 04.04.2017
So which is the best way? Do you guys know?
Re: Preventing textdraw resolution problem? -
NaS - 04.04.2017
Quote:
Originally Posted by DRIFT_HUNTER
From wiki:
pawn Код:
The return value of this function represents the value of the "widescreen" option in the game's display settings, not the actual aspect ratio of the player's display.
As far as i know nobody changes that option, and by default its off if im not wrong (meaning it will return 5:4).
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Why would nobody change that option? I guess everyone with a modern Screen should do so otherwise the game just looks weird.
Also it doesn't affect the TextDraw grid. Not even the radar is "fixed" to be a circle, it remains an egg.
Re: Preventing textdraw resolution problem? -
denNorske - 04.04.2017
It's not smart as a developer to consider the probability of when the screen aspect ratio changes. If I were you, I would check the aspect ratio no matter what in order to get a proper result. (if needed)
Otherwise I can't say anything besides keeping the Floats at whole numbers when you position the textdraws. Is there anything specific you struggle with, let us know. Perhaps we can give a specific tip regarding it. (don't forget pics)
Re: Preventing textdraw resolution problem? -
DuyDang2412 - 04.04.2017
I'm trying it, thanks!