[/IMG]
CMD:skill(playerid, params[])
{
if(isnull(params))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /skill [number]");
SendClientMessage(playerid, COLOR_GREY, "| 1: Detective 7: Car Mechanic");
SendClientMessage(playerid, COLOR_GREY, "| 2: Lawyer 8: Boxer");
SendClientMessage(playerid, COLOR_GREY, "| 3: Whore 9: Fishing");
SendClientMessage(playerid, COLOR_GREY, "| 4: Drugs Dealer 10: Trucker");
SendClientMessage(playerid, COLOR_GREY, "| 5: Drug Smuggler 11: Car Jacker ");
//SendClientMessage(playerid, COLOR_GREY, "| 6: Arms Dealer");
SendClientMessage(playerid, COLOR_GREY, "| 6: Arms Dealer 12: Craftman");
return 1;
}
else switch(strval(params)) {
case 1: //Detective
{
new level = PlayerInfo[playerid][pDetSkill], string[48];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Detective Skill Level = 1."); format(string, sizeof(string), "You need to find %d more people to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Detective Skill Level = 2."); format(string, sizeof(string), "You need to find %d more people to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Detective Skill Level = 3."); format(string, sizeof(string), "You need to find %d more people to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Detective Skill Level = 4."); format(string, sizeof(string), "You need to find %d more people to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Detective Skill Level = 5."); }
}
case 2://Lawyer
{
new level = PlayerInfo[playerid][pLawSkill], string[48];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Lawyer Skill Level = 1."); format(string, sizeof(string), "You need to free %d more people to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Lawyer Skill Level = 2."); format(string, sizeof(string), "You need to free %d more people to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Lawyer Skill Level = 3."); format(string, sizeof(string), "You need to free %d more people to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Lawyer Skill Level = 4."); format(string, sizeof(string), "You need to free %d more people to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Lawyer Skill Level = 5."); }
}
case 3://Whore
{
new level = PlayerInfo[playerid][pSexSkill], string[48];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Whore Skill Level = 1."); format(string, sizeof(string), "You need to have sex %d times more to level up.", 50- level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Whore Skill Level = 2."); format(string, sizeof(string), "You need to have sex %d times more to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Whore Skill Level = 3."); format(string, sizeof(string), "You need to have sex %d times more to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Whore Skill Level = 4."); format(string, sizeof(string), "You need to have sex %d times more to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Whore Skill Level = 5."); }
}
case 4://Drugs Dealer
{
new level = PlayerInfo[playerid][pDrugsSkill], string[50];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Dealer Skill Level = 1."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Dealer Skill Level = 2."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Dealer Skill Level = 3."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Dealer Skill Level = 4."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Dealer Skill Level = 5."); }
}
case 5://Drug Smuggling
{
new level = PlayerInfo[playerid][pSmugSkill], string[53];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Smuggling Skill Level = 1."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Smuggling Skill Level = 2."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Smuggling Skill Level = 3."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Smuggling Skill Level = 4."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Drug Smuggling Skill Level = 5."); }
}
case 6://Arms Dealer
{
new level = PlayerInfo[playerid][pArmsSkill], string[48];
if(level >= 0 && level < 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Skill Level = 1."); format(string, sizeof(string), "You need to sell %d more guns to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 50 && level < 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Skill Level = 2."); format(string, sizeof(string), "You need to sell %d more guns to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 100 && level < 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Skill Level = 3."); format(string, sizeof(string), "You need to sell %d more guns to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 200 && level < 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Skill Level = 4."); format(string, sizeof(string), "You need to sell %d more guns to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Skill Level = 5."); }
}
case 7://Car Mechanic
{
new level = PlayerInfo[playerid][pMechSkill], string[60];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Mechanic Skill Level = 1."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Mechanic Skill Level = 2."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Mechanic Skill Level = 3."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Mechanic Skill Level = 4."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Mechanic Skill Level = 5."); }
}
case 8://Boxer
{
new level = PlayerInfo[playerid][pBoxSkill], string[48];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Boxing Skill Level = 1."); format(string, sizeof(string), "You need to Win %d more Matches to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Boxing Skill Level = 2."); format(string, sizeof(string), "You need to Win %d more Matches to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Boxing Skill Level = 3."); format(string, sizeof(string), "You need to Win %d more Matches to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Boxing Skill Level = 4."); format(string, sizeof(string), "You need to Win %d more Matches to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Boxing Skill Level = 5."); }
}
case 9://Fishing
{
new level = PlayerInfo[playerid][pFishSkill], string[48];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 1."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 2."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 3."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 4."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Fishing Skill Level = 5."); }
}
case 10://Trucker
{
new level = PlayerInfo[playerid][pTruckSkill], string[50];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Trucker Skill Level = 1."); format(string, sizeof(string), "You need to transport goods %d times to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Trucker Skill Level = 2."); format(string, sizeof(string), "You need to transport goods %d times to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Trucker Skill Level = 3."); format(string, sizeof(string), "You need to transport goods %d times to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Trucker Skill Level = 4."); format(string, sizeof(string), "You need to transport goods %d times to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Trucker Skill Level = 5."); }
}
case 11://Car Jacker
{
new level = PlayerInfo[playerid][pCarSkill], string[50];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Jacker Skill Level = 1."); format(string, sizeof(string), "You need to deliver %d more cars to level up.",51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Jacker Skill Level = 2."); format(string, sizeof(string), "You need to deliver %d more cars to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Jacker Skill Level = 3."); format(string, sizeof(string), "You need to deliver %d more cars to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Jacker Skill Level = 4."); format(string, sizeof(string), "You need to deliver %d more cars to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Car Jacker Skill Level = 5."); }
}
case 12:// Craftman
{
new level = PlayerInfo[playerid][pCraftSkill], string[50];
if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Craftman Skill Level = 1."); format(string, sizeof(string), "You need to craft %d more items to level up.", 51 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Craftman Skill Level = 2."); format(string, sizeof(string), "You need to craft %d more items to level up.", 101 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Craftman Skill Level = 3."); format(string, sizeof(string), "You need to craft %d more items to level up.", 201 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Craftman Skill Level = 4."); format(string, sizeof(string), "You need to craft %d more items to level up.", 401 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Craftman Skill Level = 5."); }
}
default:
{
SendClientMessage(playerid, COLOR_GREY, "Invalid skill number specified.");
}
}
return 1;
}
new string[60],new level = PlayerInfo[playerid][pDetSkill], new levels; if(level >= 0 && level <= 50 ) levels = 1; // this will show that players detective level is 1 format(string,sizeof(string),"Detective Level: %d - (%d more times to level up)\nLawyer Level:%d - (%d more times to level up)",levels,51 - level); ShowPlayerDialog(playerid,303,DIALOG_STYLE_MSGBOX,"Jobs Level",string,"Close","");
|
Code:
new string[60],new level = PlayerInfo[playerid][pDetSkill], new levels; if(level >= 0 && level <= 50 ) levels = 1; // this will show that players detective level is 1 format(string,sizeof(string),"Detective Level: %d - (%d more times to level up)\nLawyer Level:%d - (%d more times to level up)",levels,51 - level); ShowPlayerDialog(playerid,303,DIALOG_STYLE_MSGBOX,"Jobs Level",string,"Close",""); |
CMD:skills(playerid, params[])
{
new string, level = PlayerInfo[playerid][pDetSkill], levels;
if(level >= 0 && level <= 50 ) levels = 1; // this will show that players detective level is 1
{
format(string,sizeof(string),"Detective Level: %d - (%d more times to level up)\nLawyer Level:%d - (%d more times to level up)",levels,51 - level);
ShowPlayerDialog(playerid,303,DIALOG_STYLE_MSGBOX,"Jobs Level",string,"Close","");
}
return 1;
}
|
Code:
new string[60],new level = PlayerInfo[playerid][pDetSkill], new levels; if(level >= 0 && level <= 50 ) levels = 1; // this will show that players detective level is 1 format(string,sizeof(string),"Detective Level: %d - (%d more times to level up)\nLawyer Level:%d - (%d more times to level up)",levels,51 - level); ShowPlayerDialog(playerid,303,DIALOG_STYLE_MSGBOX,"Jobs Level",string,"Close",""); |
CMD:skills(playerid, params[])
{
new string[48], level = PlayerInfo[playerid][pDetSkill], levels;
if(level >= 0 && level <= 50 ) levels = 1; // this will show that players detective level is 1
{
format(string,sizeof(string),"Detective Level: %d - (%d more times to level up)",levels,51 - level);
ShowPlayerDialog(playerid,303,DIALOG_STYLE_LIST,"Jobs Level",string,"Close","");
}
else
new level = PlayerInfo[playerid][pTruckSkill], string[50];
if(level >= 0 && level <= 50) levels = 1;
{
format(string,sizeof(string),"Trucker Level: %d - (%d more times to level up)",levels,51 - level);
ShowPlayerDialog(playerid,303,DIALOG_STYLE_LIST,"Jobs Level",string,"Close","");
}
return 1;
}
new string[1024];
format(string,sizeof(string),"{FFB400}Detective Level: {FFFFFF}%d{FFB400} - (%d more times to level up)\n{FFB400}Lawyer Level: {FFFFFF}%d{FFB400} - (%d more times to level up)\
{FFB400}Whore Level: {FFFFFF}%d{FFB400} - (%d more times to level up)\n{FFB400}Drugs Dealer Level: {FFFFFF}%d{FFB400} - (%d more times to level up)"
,PlayerInfo[playerid][pDetSkill],PlayerInfo[playerid][pLawSkill],PlayerInfo[playerid][pSexSkill],PlayerInfo[playerid][pDrugsSkill]);//keep going
ShowPlayerDialog(playerid,303,DIALOG_STYLE_MSGBOX,"Jobs Level",string,"Close","");
|
PHP Code:
|
CMD:skill(playerid, params[])
{
new jobs[600];
if(isnull(params))
{
strcat(jobs, "USAGE: /skill [number]");
strcat(jobs, "| 1: Detective 7: Car Mechanic\n");
strcat(jobs, "| 2: Lawyer 8: Boxer\n");
strcat(jobs, "| 3: Whore 9: Fishing\n");
strcat(jobs, "| 4: Drugs Dealer 10: Trucker\n");
strcat(jobs, "| 5: Drug Smuggler 11: Car Jacker \n");
//strcat(jobs, "| 6: Arms Dealer");
strcat(jobs, "| 6: Arms Dealer 12: Craftman\n");
return 1;
}
else switch(strval(params)) {
case 1: //Detective
{
new level = PlayerInfo[playerid][pDetSkill], string[48];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Detective Skill Level = 1."); format(string, sizeof(string), "You need to find %d more people to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Detective Skill Level = 2."); format(string, sizeof(string), "You need to find %d more people to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Detective Skill Level = 3."); format(string, sizeof(string), "You need to find %d more people to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Detective Skill Level = 4."); format(string, sizeof(string), "You need to find %d more people to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Detective Skill Level = 5."); }
}
case 2://Lawyer
{
new level = PlayerInfo[playerid][pLawSkill], string[48];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Lawyer Skill Level = 1."); format(string, sizeof(string), "You need to free %d more people to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Lawyer Skill Level = 2."); format(string, sizeof(string), "You need to free %d more people to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Lawyer Skill Level = 3."); format(string, sizeof(string), "You need to free %d more people to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Lawyer Skill Level = 4."); format(string, sizeof(string), "You need to free %d more people to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Lawyer Skill Level = 5."); }
}
case 3://Whore
{
new level = PlayerInfo[playerid][pSexSkill], string[48];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Whore Skill Level = 1."); format(string, sizeof(string), "You need to have sex %d times more to level up.\n", 50- level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Whore Skill Level = 2."); format(string, sizeof(string), "You need to have sex %d times more to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Whore Skill Level = 3."); format(string, sizeof(string), "You need to have sex %d times more to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Whore Skill Level = 4."); format(string, sizeof(string), "You need to have sex %d times more to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Whore Skill Level = 5."); }
}
case 4://Drugs Dealer
{
new level = PlayerInfo[playerid][pDrugsSkill], string[50];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Drug Dealer Skill Level = 1."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Drug Dealer Skill Level = 2."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Drug Dealer Skill Level = 3."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Drug Dealer Skill Level = 4."); format(string, sizeof(string), "You need to sell drugs %d times more to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Drug Dealer Skill Level = 5."); }
}
case 5://Drug Smuggling
{
new level = PlayerInfo[playerid][pSmugSkill], string[53];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Drug Smuggling Skill Level = 1."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Drug Smuggling Skill Level = 2."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Drug Smuggling Skill Level = 3."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Drug Smuggling Skill Level = 4."); format(string, sizeof(string), "You need to smuggle %d more drug crates to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Drug Smuggling Skill Level = 5."); }
}
case 6://Arms Dealer
{
new level = PlayerInfo[playerid][pArmsSkill], string[48];
if(level >= 0 && level < 50) { strcat(jobs, "Your Arms Dealer Skill Level = 1."); format(string, sizeof(string), "You need to sell %d more guns to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 50 && level < 100) { strcat(jobs, "Your Arms Dealer Skill Level = 2."); format(string, sizeof(string), "You need to sell %d more guns to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 100 && level < 200) { strcat(jobs, "Your Arms Dealer Skill Level = 3."); format(string, sizeof(string), "You need to sell %d more guns to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 200 && level < 400) { strcat(jobs, "Your Arms Dealer Skill Level = 4."); format(string, sizeof(string), "You need to sell %d more guns to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 400) { strcat(jobs, "Your Arms Dealer Skill Level = 5."); }
}
case 7://Car Mechanic
{
new level = PlayerInfo[playerid][pMechSkill], string[60];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Car Mechanic Skill Level = 1."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Car Mechanic Skill Level = 2."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Car Mechanic Skill Level = 3."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Car Mechanic Skill Level = 4."); format(string, sizeof(string), "You need to fix/refill a car for %d times more to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Car Mechanic Skill Level = 5."); }
}
case 8://Boxer
{
new level = PlayerInfo[playerid][pBoxSkill], string[48];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Boxing Skill Level = 1."); format(string, sizeof(string), "You need to Win %d more Matches to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Boxing Skill Level = 2."); format(string, sizeof(string), "You need to Win %d more Matches to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Boxing Skill Level = 3."); format(string, sizeof(string), "You need to Win %d more Matches to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Boxing Skill Level = 4."); format(string, sizeof(string), "You need to Win %d more Matches to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Boxing Skill Level = 5."); }
}
case 9://Fishing
{
new level = PlayerInfo[playerid][pFishSkill], string[48];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Fishing Skill Level = 1."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Fishing Skill Level = 2."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Fishing Skill Level = 3."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Fishing Skill Level = 4."); format(string, sizeof(string), "You need to Fish %d more Fishes to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Fishing Skill Level = 5."); }
}
case 10://Trucker
{
new level = PlayerInfo[playerid][pTruckSkill], string[50];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Trucker Skill Level = 1."); format(string, sizeof(string), "You need to transport goods %d times to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Trucker Skill Level = 2."); format(string, sizeof(string), "You need to transport goods %d times to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Trucker Skill Level = 3."); format(string, sizeof(string), "You need to transport goods %d times to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Trucker Skill Level = 4."); format(string, sizeof(string), "You need to transport goods %d times to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Trucker Skill Level = 5."); }
}
case 11://Car Jacker
{
new level = PlayerInfo[playerid][pCarSkill], string[50];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Car Jacker Skill Level = 1."); format(string, sizeof(string), "You need to deliver %d more cars to level up.\n",51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Car Jacker Skill Level = 2."); format(string, sizeof(string), "You need to deliver %d more cars to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Car Jacker Skill Level = 3."); format(string, sizeof(string), "You need to deliver %d more cars to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Car Jacker Skill Level = 4."); format(string, sizeof(string), "You need to deliver %d more cars to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Car Jacker Skill Level = 5."); }
}
case 12:// Craftman
{
new level = PlayerInfo[playerid][pCraftSkill], string[50];
if(level >= 0 && level <= 50) { strcat(jobs, "Your Craftman Skill Level = 1."); format(string, sizeof(string), "You need to craft %d more items to level up.\n", 51 - level); strcat(jobs, string); }
else if(level >= 51 && level <= 100) { strcat(jobs, "Your Craftman Skill Level = 2."); format(string, sizeof(string), "You need to craft %d more items to level up.\n", 101 - level); strcat(jobs, string); }
else if(level >= 101 && level <= 200) { strcat(jobs, "Your Craftman Skill Level = 3."); format(string, sizeof(string), "You need to craft %d more items to level up.\n", 201 - level); strcat(jobs, string); }
else if(level >= 201 && level <= 400) { strcat(jobs, "Your Craftman Skill Level = 4."); format(string, sizeof(string), "You need to craft %d more items to level up.\n", 401 - level); strcat(jobs, string); }
else if(level >= 401) { strcat(jobs, "Your Craftman Skill Level = 5."); }
}
default:
{
strcat(jobs, "Invalid skill number specified.");
}
ShowPlayerDialog(playerid, 784, DIALOG_STYLE_LIST, "JOBS", jobs, "OK", "Cancel");
}
return 1;
}
