new Float: health;
new Float: armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
if(issuerid != INVALID_PLAYER_ID)
{
if(weaponid == 0)
{
switch(armour)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 5); // Torso.
case 4: SetPlayerHealth(playerid, health - 5); // Groin.
case 5: SetPlayerHealth(playerid, health - 5); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 5); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 5); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 5); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 5); // Head.
}
}
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 5); // Torso.
case 4: SetPlayerHealth(playerid, health - 5); // Groin.
case 5: SetPlayerHealth(playerid, health - 5); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 5); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 5); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 5); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 5); // Head.
}
}
}
}
else if(weaponid == 3)
{
switch(armour)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 8); // Torso.
case 4: SetPlayerHealth(playerid, health - 8); // Groin.
case 5: SetPlayerHealth(playerid, health - 8); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 8); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 8); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 8); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 8); // Head.
}
}
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 8); // Torso.
case 4: SetPlayerArmour(playerid, armour - 8); // Groin.
case 5: SetPlayerArmour(playerid, armour - 8); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 8); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 8); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 8); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 8); // Head.
}
}
}
}
else if(weaponid == 4)
{
switch(armour)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 11); // Head.
}
}
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 11); // Head.
}
}
}
}
else if(weaponid == 5)
{
switch(armour)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 11); // Head.
}
}
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 11); // Head.
}
}
}
}
else if(weaponid == 8)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 13); // Torso.
case 4: SetPlayerHealth(playerid, health - 13); // Groin.
case 5: SetPlayerHealth(playerid, health - 13); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 13); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 13); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 13); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 99); // Head.
}
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 13); // Torso.
case 4: SetPlayerHealth(playerid, health - 13); // Groin.
case 5: SetPlayerHealth(playerid, health - 13); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 13); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 13); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 13); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 99); // Head.
}
}
}
}
}
else if(weaponid == 22)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 15); // Torso.
case 4: SetPlayerHealth(playerid, health - 15); // Groin.
case 5: SetPlayerHealth(playerid, health - 15); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 15); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 45); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 45); // Head.
}
}
}
}
}
else if(weaponid == 23)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 45); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 11); // Torso.
case 4: SetPlayerHealth(playerid, health - 11); // Groin.
case 5: SetPlayerHealth(playerid, health - 11); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 11); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 11); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 11); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 45); // Head.
}
}
}
}
}
else if(weaponid == 22)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 25); // Torso.
case 4: SetPlayerHealth(playerid, health - 20); // Groin.
case 5: SetPlayerHealth(playerid, health - 10); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 10); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 10); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 50); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 13); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 5); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 5); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 25); // Head.
}
}
}
}
}
else if(weaponid == 24)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 30); // Torso.
case 4: SetPlayerHealth(playerid, health - 20); // Groin.
case 5: SetPlayerHealth(playerid, health - 15); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 15); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 60); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 15); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 8); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 8); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 8); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 8); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 40); // Head.
}
}
}
}
}
else if(weaponid == 25)
{
switch(armour)
{
if(armour <= 0)
{
case 0: // If the value is 0, the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 40); // Torso.
case 4: SetPlayerHealth(playerid, health - 20); // Groin.
case 5: SetPlayerHealth(playerid, health - 15); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 15); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 100); // Head.
}
}
}
else if(armor >=1)
{
default: // Otherwise the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 20); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 7); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 7); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 7); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 7); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 50); // Head.
}
}
}
}
}
else if(weaponid == 29)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 15); // Torso.
case 4: SetPlayerHealth(playerid, health - 10); // Groin.
case 5: SetPlayerHealth(playerid, health - 10); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 10); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 10); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 50); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 10); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 5); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 5); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 25); // Head.
}
}
}
}
}
else if(weaponid == 30)
{
switch(armour)
{
if(armour <= 0)
{
case 0: // If the value is 0, the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 35); // Torso.
case 4: SetPlayerHealth(playerid, health - 35); // Groin.
case 5: SetPlayerHealth(playerid, health - 20); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 20); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 14); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 14); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 50); // Head.
}
}
else if(armor >=1)
{
default: // Otherwise the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 15); // Torso.
case 4: SetPlayerArmour(playerid, armour - 15); // Groin.
case 5: SetPlayerArmour(playerid, armour - 10); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 10); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 7); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 7); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 50); // Head.
}
}
}
}
}
else if(weaponid == 31)
{
switch(armour)
{
if(armour <= 0)
{
case 0: // If the value is 0, the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 20); // Torso.
case 4: SetPlayerHealth(playerid, health - 20); // Groin.
case 5: SetPlayerHealth(playerid, health - 10); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 7); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 7); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 100); // Head.
}
}
else if(armor >=1)
{
default: // Otherwise the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 10); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 5); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 4); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 4); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 4); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 50); // Head.
}
}
}
}
}
else if(weaponid == 32)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 15); // Torso.
case 4: SetPlayerHealth(playerid, health - 15); // Groin.
case 5: SetPlayerHealth(playerid, health - 15); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 15); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 50); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 10); // Torso.
case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
case 5: SetPlayerArmour(playerid, armour - 10); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 10); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 10); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 10); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 25); // Head.
}
}
}
}
}
else if(weaponid == 33)
{
switch(armour)
{
if(armour <= 0)
{
case 0:
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 40); // Torso.
case 4: SetPlayerHealth(playerid, health - 25); // Groin.
case 5: SetPlayerHealth(playerid, health - 15); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 15); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 100); // Head.
}
}
else if(armor >=1)
{
default:
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 25); // Torso.
case 4: SetPlayerArmour(playerid, armour - 15); // Groin.
case 5: SetPlayerArmour(playerid, armour - 5); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 5); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 70); // Head.
}
}
}
}
}
else if(weaponid == 34)
{
switch(armour)
{
if(armour <= 0)
{
case 0: // If the value is 0, the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerHealth(playerid, health - 60); // Torso.
case 4: SetPlayerHealth(playerid, health - 35); // Groin.
case 5: SetPlayerHealth(playerid, health - 20); // Left Arm.
case 6: SetPlayerHealth(playerid, health - 20); // Right Arm.
case 7: SetPlayerHealth(playerid, health - 20); // Left Leg.
case 8: SetPlayerHealth(playerid, health - 20); // Right Leg.
case 9: SetPlayerHealth(playerid, health - 100); // Head.
}
}
else if(armor >=1)
{
default: // Otherwise the codes underneath will activate.
{
switch(bodypart)
{
case 3: SetPlayerArmour(playerid, armour - 25); // Torso.
case 4: SetPlayerArmour(playerid, armour - 15); // Groin.
case 5: SetPlayerArmour(playerid, armour - 5); // Left Arm.
case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
case 7: SetPlayerArmour(playerid, armour - 5); // Left Leg.
case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
case 9: SetPlayerArmour(playerid, armour - 70); // Head.
}
}
}
}
}
}
C:\Users\Disloyal\Desktop\GTA Related\Prospect\gamemodes\roleplay.pwn(17153) : error 002: only a single statement (or expression) can follow each "case" C:\Users\Disloyal\Desktop\GTA Related\Prospect\gamemodes\roleplay.pwn(17153 -- 17154) : error 028: invalid subscript (not an array or too many subscripts): "armour" C:\Users\Disloyal\Desktop\GTA Related\Prospect\gamemodes\roleplay.pwn(17153 -- 17155) : error 001: expected token: "}", but found "case" C:\Users\Disloyal\Desktop\GTA Related\Prospect\gamemodes\roleplay.pwn(17153 -- 17155) : fatal error 107: too many error messages on one line
switch(armour)
|
Can you explain to us (or yourself) what do you think this does?
Код:
switch(armour) |
switch(armour)
{
if(armour <= 0)
{
case 0:
|
If you do, then can you explain me what is the meaning of this?
Код:
switch(armour)
{
if(armour <= 0)
{
case 0:
|
switch(armour) //Checks if player has armor.
{
if(armour <= 0) //Checks if player's armor is 0 or less than that.
{
case 0: //When Armor is 0, do whatever
if(armour <= 0) //Checks if player's armor is 0 or less than that.
{
stock RemovePlayerHealth(playerid, Float:damage)
{
new Float:pHealth, Float:pArmour, Float:remArmour, Float:exArmour;
GetPlayerHealth(playerid, pHealth);
GetPlayerArmour(playerid, pArmour);
if(pArmour > 0)
{
if(damage > pArmour)
{
exArmour = damage - pArmour;
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, pHealth-exArmour);
}
else if(pArmour > damage)
{
remArmour = pArmour - damage;
SetPlayerArmour(playerid, remArmour)
}
}
}
|
It's contradicting itself, I know that. I don't know how to write it properly, that's why I came here for help.
ANYWAYS, what it does is this: Код:
switch(armour) //Checks if player has armor.
{
if(armour <= 0) //Checks if player's armor is 0 or less than that.
{
case 0: //When Armor is 0, do whatever
Код:
if(armour <= 0) //Checks if player's armor is 0 or less than that.
{
|