(410) : error 032: array index out of bounds (variable "infoClasse") enum iClasse { Classe[100], TrabalhosCaminhoneiro, TrabalhosPiloto } new infoClasse[MAX_PLAYERS][iClasse]; case 0.. 2: { GameTextForPlayer(playerid, "Caminhoneiro", 3000, 4); infoClasse[playerid][iClasse] = Caminhoneiro; SetPlayerPos(playerid, 2179.413574, 1285.552368, 42.549133); SetPlayerFacingAngle(playerid, 89.761169); SetPlayerCameraLookAt(playerid, 2179.413574, 1285.552368, 42.549133); SetPlayerCameraPos(playerid, 2179.413574 + (5 * floatsin(-89.761169, degrees)), 1285.552368 + (5 * floatcos(-89.761169, degrees)), 42.549133); }
infoClasse[playerid][iClasse] = Caminhoneiro;
#define Caminhoneiro (1) |
case 0.. 2: { GameTextForPlayer(playerid, "Caminhoneiro", 3000, 4); infoClasse[playerid][Classe] = Caminhoneiro; SetPlayerPos(playerid, 2179.413574, 1285.552368, 42.549133); SetPlayerFacingAngle(playerid, 89.761169); SetPlayerCameraLookAt(playerid, 2179.413574, 1285.552368, 42.549133); SetPlayerCameraPos(playerid, 2179.413574 + (5 * floatsin(-89.761169, degrees)), 1285.552368 + (5 * floatcos(-89.761169, degrees)), 42.549133); } |
infoClasse[playerid] == Caminhoneiro;
case 0.. 2: {
GameTextForPlayer(playerid, "Caminhoneiro", 3000, 4);
infoClasse[playerid][Classe] = Caminhoneiro;
SetPlayerPos(playerid, 2179.413574, 1285.552368, 42.549133);
SetPlayerFacingAngle(playerid, 89.761169);
SetPlayerCameraLookAt(playerid, 2179.413574, 1285.552368, 42.549133);
SetPlayerCameraPos(playerid, 2179.413574 + (5 * floatsin(-89.761169, degrees)), 1285.552368 + (5 * floatcos(-89.761169, degrees)), 42.549133);
}