... printf("6"); new squery[2500]; mysql_format(ConnectMYSQL, squery, sizeof(squery), "UPDATE `deads` SET `deadID` = '%d', `deadNAME` = '%s', `deadX` = '%f', `deadY` = '%f', `deadZ` = '%f', `deadVW` = '%d', `deadMONEY` = '%d', `deadWANTED` = '%d', `deadSKIN` = '%d' WHERE deadACTOR = '%d'", ActorInfo[actid][deadID], ActorInfo[actid][deadNAME], ActorInfo[actid][deadX], ActorInfo[actid][deadY], ActorInfo[actid][deadZ], ActorInfo[actid][deadVW], ActorInfo[actid][deadMONEY], ActorInfo[actid][deadWANTED], ActorInfo[actid][deadSKIN], actid); mysql_pquery(ConnectMYSQL, squery); printf("7");
[15:57:12] actid [15] [15:57:12] 1 [15:57:12] 2 [15:57:12] 3 [15:57:12] Everton [15:57:12] 4 [15:57:12] 5 [15:57:12] 6 [15:57:12] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [15:57:12] [debug] Stack pointer (STK) is 0x87CF84, heap pointer (HEA) is 0x87E134 [15:57:12] [debug] AMX backtrace: [15:57:12] [debug] #0 00230250 in OnPlayerSave (playerid=0) at DAYZ.pwn:16024 [15:57:12] [debug] #1 00152e18 in public OnPlPa_OnPlayerDisconnect (playerid=0, reason=1) at DAYZ.pwn:2135 [15:57:12] [debug] #2 native CallLocalFunction () from samp03svr [15:57:12] [debug] #3 00230250 in OnPlayerSave (playerid=0) at DAYZ.pwn:16024 [15:57:12] [debug] #4 00152e18 in public Iter_OnPlayerDisconnect (playerid=0, reason=1) at DAYZ.pwn:2135 [15:57:12] [debug] #5 native CallLocalFunction () from samp03svr [15:57:12] [debug] #6 00230250 in OnPlayerSave (playerid=0) at DAYZ.pwn:16024 [15:57:12] [debug] #7 00152e18 in public OnPlayerDisconnect (playerid=0, reason=1) at DAYZ.pwn:2135 [15:57:12] [part] Everton has left the server (0:1)
Vocк utiliza Zeex Compiler?
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Entrou vбrias vezes na callback declarando que playerid estб com o id 0
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// no topo da gm
#pragma dynamic 30000
`deads` SET `deadID` = '%d', `deadNAME` = '%s', `deadX` = '%f', `deadY` = '%f', `deadZ` = '%f', `deadVW` = '%d', `deadMONEY` = '%d', `deadWANTED` = '%d', `deadSKIN` = '%d' WHERE deadACTOR = '%d'"